My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Fire Spirit Cannon
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Executioner
The Log
Skeletons Fire Spirit Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Executioner
Fireball
Cannon Firecracker Executioner
Poison
Cannon Firecracker Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Royal Delivery Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Cannon Firecracker Royal Delivery Void Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant
Cannon
Firecracker
Giant
Royal Delivery
Giant
Fire Spirit Firecracker Void Executioner
Void
Giant
Executioner
Giant

Defense Synergies 2 8

Skeletons
Cannon Fire Spirit Firecracker Royal Delivery Executioner
Fire Spirit
Skeletons Firecracker
Cannon
Skeletons Royal Delivery Firecracker
Firecracker
Skeletons Fire Spirit Cannon Royal Delivery
Royal Delivery
Cannon Skeletons Firecracker Executioner
Giant
Void
Executioner
Skeletons Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void Executioner
Skeletons Cannon Firecracker Royal Delivery Executioner
Cannon Skeletons Fire Spirit Royal Delivery Void Executioner
Cannon Skeletons Firecracker
Firecracker Royal Delivery
Royal Delivery Skeletons Fire Spirit Cannon Firecracker Executioner
Fire Spirit Cannon Firecracker Royal Delivery Void Executioner
Cannon Void
Cannon Skeletons
Skeletons Fire Spirit Cannon Firecracker Royal Delivery
Executioner Skeletons Cannon Firecracker Royal Delivery
Executioner Firecracker Royal Delivery
Cannon Skeletons Fire Spirit Royal Delivery
Fire Spirit Executioner Cannon Firecracker Royal Delivery
Cannon
Cannon Royal Delivery
Skeletons Cannon Firecracker Royal Delivery Executioner
Fire Spirit Cannon Royal Delivery Firecracker Executioner
Royal Delivery Executioner Fire Spirit Cannon Firecracker
Cannon
Fire Spirit Cannon Firecracker Royal Delivery Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Void
Royal Delivery Void Firecracker Executioner
Royal Delivery Skeletons
Royal Delivery
Skeletons Cannon Royal Delivery Executioner
Fire Spirit Firecracker Royal Delivery Executioner Skeletons
Royal Delivery Skeletons Void
Royal Delivery
Royal Delivery Void Skeletons Firecracker
Skeletons Cannon Royal Delivery
Royal Delivery Void
Royal Delivery Skeletons Cannon Executioner
Cannon Firecracker Executioner
Skeletons Firecracker Royal Delivery Executioner
Executioner Cannon Firecracker Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Executioner
Void
Firecracker Void
Executioner Fire Spirit Firecracker
Firecracker Executioner Fire Spirit
Fire Spirit Firecracker Executioner
Fire Spirit Firecracker Executioner
Void Firecracker
Fire Spirit Void
Firecracker Void
Void Fire Spirit Firecracker Executioner
Fire Spirit Firecracker Void Executioner
Firecracker Void
Firecracker
Firecracker Executioner
Firecracker Executioner
Void Fire Spirit Firecracker Executioner
Fire Spirit Firecracker
Void
Void
Void
Void
Firecracker Fire Spirit Executioner
Firecracker Void Executioner
Void
Void Firecracker
Fire Spirit Firecracker Executioner
Firecracker Void
Void
Void
Void Firecracker
Firecracker
Fire Spirit Void
Fire Spirit Firecracker Executioner
Void Firecracker Executioner
Firecracker Executioner
Void
Firecracker Executioner
Firecracker
Firecracker Void Executioner
Void Firecracker Executioner

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