My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Elixir Golem Royal Ghost
The Log
Skeletons Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Mini P.E.K.K.A Royal Ghost Mother Witch
Fireball
Elixir Golem Mother Witch
Poison
Elixir Golem Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Freeze Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Elixir Golem Royal Ghost Fireball Mini P.E.K.K.A Freeze Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Elixir Golem Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Fireball Mini P.E.K.K.A The Log Royal Ghost Mother Witch
Fireball
Elixir Golem Freeze The Log
Mini P.E.K.K.A
Elixir Golem The Log
Freeze
Fireball
The Log
Elixir Golem Fireball Mini P.E.K.K.A
Royal Ghost
Elixir Golem Mother Witch
Mother Witch
Elixir Golem Royal Ghost

Defense Synergies 2 11

Skeletons
Mini P.E.K.K.A The Log Royal Ghost
Elixir Golem
Fireball
The Log Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Skeletons Fireball Freeze Royal Ghost Mother Witch
Freeze
Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Skeletons Royal Ghost Mother Witch
Royal Ghost
Skeletons Mini P.E.K.K.A The Log Mother Witch
Mother Witch
Mini P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Skeletons The Log
Mini P.E.K.K.A Skeletons Freeze
Mini P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Skeletons Royal Ghost Mother Witch
Fireball Freeze
Fireball The Log
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Royal Ghost
Mother Witch Skeletons Fireball Freeze The Log Royal Ghost
Fireball
Mini P.E.K.K.A Skeletons Fireball Freeze The Log
Fireball Mini P.E.K.K.A Freeze The Log Royal Ghost
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze The Log
Skeletons Fireball Mini P.E.K.K.A
Fireball The Log Royal Ghost
Freeze The Log Fireball Royal Ghost Mother Witch
Mini P.E.K.K.A
Royal Ghost Fireball Mini P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Royal Ghost
Fireball Mini P.E.K.K.A The Log Royal Ghost
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Skeletons Mini P.E.K.K.A
Fireball Mother Witch Skeletons Freeze
Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A
Freeze Skeletons Fireball Mini P.E.K.K.A The Log
Skeletons
Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball
Fireball
Skeletons Fireball Mini P.E.K.K.A Freeze The Log
Fireball Mini P.E.K.K.A Freeze The Log Royal Ghost Mother Witch
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Mother Witch Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Mother Witch Fireball
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball Mother Witch
Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log Royal Ghost
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: