My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Dark Prince Prince
Giant Snowball
Skeletons Skeleton Barrel Electro Dragon
Zap
Skeletons Skeleton Barrel Dark Prince Prince
Barbarian Barrel
Skeletons Electro Spirit Skeleton Barrel Dark Prince
The Log
Skeletons Electro Spirit Skeleton Barrel Dark Prince Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Skeleton Barrel
Royal Delivery
Skeletons Electro Spirit Skeleton Barrel Dark Prince Prince Electro Dragon
Fireball
Skeleton Barrel Electro Dragon
Poison
Skeleton Barrel Electro Dragon
Lightning
Dark Prince Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Skeleton Barrel Fireball Dark Prince Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Skeleton Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Skeleton Barrel
Fireball Dark Prince Prince
Fireball
Skeleton Barrel Electro Spirit Dark Prince The Log
Dark Prince
Prince Skeleton Barrel Fireball
Prince
Dark Prince Skeleton Barrel The Log
Electro Dragon
The Log
Fireball Prince

Defense Synergies 2 13

Skeletons
Electro Spirit Dark Prince Prince Electro Dragon The Log
Electro Spirit
Skeletons Dark Prince The Log
Skeleton Barrel
Fireball
Fireball
The Log Skeleton Barrel Dark Prince
Dark Prince
Skeletons Electro Spirit Fireball Prince Electro Dragon The Log
Prince
The Log Skeletons Dark Prince
Electro Dragon
Skeletons Dark Prince The Log
The Log
Fireball Prince Skeletons Electro Spirit Dark Prince Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Electro Dragon The Log
Skeletons Dark Prince Prince Electro Dragon The Log
Prince Skeletons Dark Prince Electro Dragon
Prince Skeletons Dark Prince Electro Dragon
Fireball Dark Prince Prince The Log
Fireball The Log Skeletons Electro Spirit Dark Prince Electro Dragon
Electro Spirit Fireball Electro Dragon
Electro Spirit Skeleton Barrel Fireball Electro Dragon The Log
Skeletons Prince
Skeletons Dark Prince Prince
Skeletons Electro Spirit Fireball Dark Prince Electro Dragon The Log
Fireball Electro Dragon
Prince Skeletons Fireball Dark Prince Electro Dragon The Log
Fireball Electro Spirit Dark Prince Prince Electro Dragon The Log
Prince
Fireball Prince The Log
Skeletons Fireball Dark Prince Prince Electro Dragon
Fireball Electro Spirit Dark Prince Prince Electro Dragon The Log
The Log Electro Spirit Fireball Dark Prince Electro Dragon
Prince
Dark Prince Electro Spirit Fireball Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince Prince
Fireball Skeleton Barrel Prince Electro Dragon The Log
Skeletons Dark Prince Prince Electro Dragon The Log
Dark Prince Prince Fireball The Log
Skeletons Dark Prince Prince
Fireball Skeletons Electro Spirit Skeleton Barrel Electro Dragon
Dark Prince Prince Skeletons Fireball
Dark Prince Prince
Electro Dragon Skeletons Electro Spirit Fireball Dark Prince Prince The Log
Skeletons
Dark Prince Prince Electro Dragon
Fireball Dark Prince Prince The Log
Dark Prince Prince Skeletons Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Electro Spirit Fireball Dark Prince Prince The Log
Electro Spirit Fireball Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Electro Dragon The Log
Fireball Skeleton Barrel Electro Dragon The Log
Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit Skeleton Barrel Electro Dragon
The Log
Fireball The Log Skeleton Barrel Electro Dragon
Fireball The Log Skeleton Barrel Electro Dragon
Fireball Prince Electro Dragon
Skeleton Barrel Fireball Dark Prince Prince Electro Dragon The Log
Fireball Electro Dragon
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball Prince The Log
Skeleton Barrel Fireball Electro Dragon The Log
Skeleton Barrel Fireball Electro Dragon The Log
Fireball
Skeleton Barrel Fireball Dark Prince Prince Electro Dragon The Log
Skeleton Barrel Fireball Electro Dragon The Log
Fireball Prince The Log
Fireball
Prince The Log
Skeleton Barrel Fireball Electro Dragon The Log
The Log Electro Spirit Fireball Dark Prince Electro Dragon
Fireball The Log Skeleton Barrel Electro Dragon
Fireball Skeleton Barrel Prince Electro Dragon The Log
Fireball Skeleton Barrel The Log
Fireball Electro Dragon
Electro Dragon Electro Spirit Skeleton Barrel Fireball
Fireball
Fireball Electro Dragon The Log
Electro Spirit Fireball Electro Dragon
Prince
Fireball The Log
Skeleton Barrel Electro Spirit Fireball Dark Prince Prince Electro Dragon
Fireball Electro Dragon
The Log Fireball
Fireball Dark Prince Prince Electro Dragon
The Log Skeleton Barrel Fireball Electro Dragon
Fireball
Dark Prince Prince Electro Dragon
Electro Dragon Electro Spirit Fireball The Log
Fireball Electro Dragon
Electro Dragon Skeleton Barrel Fireball Dark Prince Prince The Log

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