My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Golem Elixir Collector Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Elixir Golem Little Prince
The Log
Skeletons Electro Spirit Ice Spirit Elixir Golem Little Prince
Earthquake
Skeletons Elixir Golem Elixir Collector
Arrows
Skeletons Electro Spirit Ice Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Ice Spirit Elixir Golem Little Prince
Fireball
Elixir Golem Elixir Collector Little Prince
Poison
Elixir Golem Elixir Collector Little Prince
Lightning
Elixir Collector Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Elixir Golem Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit Arrows Elixir Golem Little Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Elixir Golem
Arrows
Mirror Elixir Golem
Elixir Golem
Ice Spirit Arrows Mirror
Elixir Collector
Mirror
Arrows Elixir Golem
Little Prince

Defense Synergies 1 6

Skeletons
Electro Spirit Ice Spirit Little Prince
Electro Spirit
Skeletons Little Prince
Ice Spirit
Skeletons Little Prince
Arrows
Mirror Little Prince
Elixir Golem
Elixir Collector
Mirror
Arrows
Little Prince
Skeletons Electro Spirit Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit
Skeletons
Skeletons
Arrows
Arrows Skeletons Electro Spirit
Electro Spirit Ice Spirit Arrows Little Prince
Electro Spirit Arrows
Skeletons
Skeletons Ice Spirit Little Prince
Skeletons Electro Spirit Arrows
Arrows
Skeletons Ice Spirit
Electro Spirit Ice Spirit Arrows
Ice Spirit
Skeletons Arrows
Ice Spirit Arrows Electro Spirit Little Prince
Arrows Electro Spirit Ice Spirit Little Prince
Electro Spirit Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows
Skeletons Ice Spirit
Skeletons
Arrows Skeletons Electro Spirit Ice Spirit
Skeletons
Skeletons Electro Spirit Ice Spirit
Skeletons
Arrows
Skeletons
Skeletons Electro Spirit Ice Spirit Little Prince
Arrows Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Spirit Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Little Prince
Arrows
Arrows
Arrows
Arrows Little Prince
Electro Spirit Ice Spirit
Arrows
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit
Arrows
Arrows
Arrows
Arrows
Electro Spirit Ice Spirit
Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: