My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Cannon Skeleton Barrel
Zap
Skeletons Cannon Skeleton Barrel Firecracker X-Bow
Barbarian Barrel
Skeletons Electro Spirit Cannon Skeleton Barrel Firecracker X-Bow
The Log
Skeletons Electro Spirit Cannon Skeleton Barrel Firecracker X-Bow
Earthquake
Skeletons Cannon Firecracker Elixir Collector X-Bow
Arrows
Skeletons Electro Spirit Skeleton Barrel Firecracker
Royal Delivery
Skeletons Electro Spirit Skeleton Barrel Firecracker
Fireball
Cannon Skeleton Barrel Firecracker Elixir Collector X-Bow
Poison
Cannon Skeleton Barrel Firecracker Elixir Collector X-Bow
Lightning
Cannon Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Skeleton Barrel Firecracker Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Cannon
Skeleton Barrel
Firecracker X-Bow
Firecracker
Skeleton Barrel X-Bow
Elixir Collector
X-Bow
The Log Electro Spirit Skeleton Barrel Firecracker
The Log
X-Bow

Defense Synergies 5 7

Skeletons
Cannon X-Bow Electro Spirit Firecracker The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Firecracker X-Bow
Skeleton Barrel
Firecracker
The Log Skeletons Cannon X-Bow
Elixir Collector
X-Bow
Skeletons The Log Cannon Firecracker
The Log
Cannon Firecracker X-Bow Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker X-Bow The Log
Skeletons Cannon Firecracker X-Bow The Log
Cannon Skeletons
Cannon Skeletons Firecracker
Firecracker X-Bow The Log
The Log Skeletons Electro Spirit Cannon Firecracker X-Bow
Electro Spirit Cannon Firecracker X-Bow
Electro Spirit Cannon Skeleton Barrel X-Bow The Log
Cannon Skeletons X-Bow
Skeletons Cannon Firecracker
Skeletons Electro Spirit Cannon Firecracker X-Bow The Log
Firecracker
Cannon Skeletons X-Bow The Log
Electro Spirit Cannon Firecracker X-Bow The Log
Cannon X-Bow
Cannon X-Bow The Log
Skeletons Cannon Firecracker X-Bow
Cannon Electro Spirit Firecracker X-Bow The Log
The Log Electro Spirit Cannon Firecracker
Cannon
Electro Spirit Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow
Skeleton Barrel Firecracker X-Bow The Log
Skeletons The Log
X-Bow The Log
Skeletons Cannon
Firecracker Skeletons Electro Spirit Skeleton Barrel
Skeletons
Skeletons Electro Spirit Firecracker X-Bow The Log
Skeletons Cannon
The Log
Skeletons Cannon
Cannon Firecracker
Skeletons Electro Spirit Firecracker X-Bow The Log
Electro Spirit Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker X-Bow The Log
Firecracker Skeleton Barrel X-Bow The Log
Skeleton Barrel X-Bow The Log
Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Skeleton Barrel
Firecracker The Log
X-Bow The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker X-Bow
X-Bow
Firecracker Skeleton Barrel X-Bow The Log
Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker X-Bow
Skeleton Barrel Firecracker X-Bow The Log
X-Bow Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker X-Bow The Log
Skeleton Barrel Firecracker X-Bow The Log
Skeleton Barrel Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
Skeleton Barrel X-Bow The Log
Firecracker The Log Electro Spirit
Firecracker X-Bow The Log Skeleton Barrel
Skeleton Barrel X-Bow The Log
Skeleton Barrel Firecracker X-Bow The Log
Firecracker X-Bow
Electro Spirit Skeleton Barrel Firecracker
X-Bow The Log
Electro Spirit Firecracker
Firecracker The Log
Skeleton Barrel Electro Spirit X-Bow
Firecracker
The Log
Firecracker
The Log Skeleton Barrel Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Skeleton Barrel Firecracker X-Bow The Log

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