My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Hogs
Giant Snowball
Skeletons Bomber Cannon Royal Hogs Little Prince
Zap
Skeletons Bomber Cannon Royal Hogs Little Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Cannon Royal Hogs Little Prince
The Log
Skeletons Electro Spirit Bomber Cannon Royal Hogs Little Prince
Earthquake
Skeletons Bomber Cannon Royal Hogs
Arrows
Skeletons Electro Spirit Bomber Royal Hogs Little Prince
Royal Delivery
Skeletons Electro Spirit Bomber Royal Hogs Little Prince
Fireball
Bomber Cannon Royal Hogs Little Prince
Poison
Bomber Cannon Royal Hogs Little Prince
Lightning
Cannon Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Royal Delivery Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Cannon Royal Delivery Earthquake Little Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Cannon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bomber
Royal Hogs
Cannon
Royal Delivery
Earthquake
Royal Hogs
Royal Hogs
Earthquake Bomber Little Prince
Little Prince
Royal Hogs

Defense Synergies 2 11

Skeletons
Cannon Electro Spirit Bomber Royal Delivery Earthquake Little Prince
Electro Spirit
Skeletons Little Prince
Bomber
Skeletons Cannon
Cannon
Skeletons Royal Delivery Bomber Earthquake Little Prince
Royal Delivery
Cannon Skeletons Earthquake Little Prince
Earthquake
Skeletons Cannon Royal Delivery
Royal Hogs
Little Prince
Skeletons Electro Spirit Cannon Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon
Skeletons Bomber Cannon Royal Delivery
Cannon Skeletons Bomber Royal Delivery
Cannon Skeletons Bomber
Bomber Royal Delivery Earthquake
Royal Delivery Skeletons Electro Spirit Bomber Cannon Earthquake
Electro Spirit Cannon Royal Delivery Little Prince
Earthquake Electro Spirit Cannon
Cannon Skeletons
Skeletons Bomber Cannon Royal Delivery Little Prince
Skeletons Electro Spirit Bomber Cannon Royal Delivery Earthquake
Royal Delivery
Cannon Skeletons Bomber Royal Delivery Earthquake
Bomber Electro Spirit Cannon Royal Delivery Earthquake
Cannon
Cannon Royal Delivery
Skeletons Bomber Cannon Royal Delivery
Cannon Royal Delivery Electro Spirit Bomber Little Prince
Royal Delivery Earthquake Electro Spirit Bomber Cannon Little Prince
Cannon
Bomber Electro Spirit Cannon Royal Delivery Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Bomber
Royal Delivery Skeletons
Royal Delivery
Skeletons Cannon Royal Delivery
Royal Delivery Skeletons Electro Spirit
Royal Delivery Skeletons
Royal Delivery
Royal Delivery Skeletons Electro Spirit
Skeletons Cannon Royal Delivery
Royal Delivery
Royal Delivery Skeletons Cannon
Bomber Cannon
Skeletons Electro Spirit Bomber Royal Delivery Little Prince
Electro Spirit Bomber Cannon Royal Delivery Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Bomber Earthquake
Electro Spirit
Bomber Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Bomber
Earthquake
Earthquake
Bomber
Bomber Earthquake
Bomber Earthquake Little Prince
Earthquake
Earthquake
Earthquake Electro Spirit Bomber Little Prince
Earthquake
Little Prince
Electro Spirit
Bomber Earthquake
Electro Spirit
Earthquake
Earthquake Electro Spirit
Bomber Earthquake
Electro Spirit
Little Prince

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