My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Mighty Miner
Giant Snowball
Skeletons Goblin Drill Mighty Miner
Zap
Skeletons Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Bomb Tower Wizard Goblin Drill
The Log
Skeletons Electro Spirit Goblin Drill
Earthquake
Skeletons Bomb Tower Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill
Royal Delivery
Skeletons Electro Spirit Wizard Goblin Drill
Fireball
Bomb Tower Wizard Goblin Drill Mighty Miner
Poison
Bomb Tower Wizard Goblin Drill
Lightning
Bomb Tower Wizard Mighty Miner
Rocket
Bomb Tower Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Poison Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Tornado Bomb Tower Poison Goblin Drill Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Tornado Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Bomb Tower
Wizard
Tornado
Tornado
Wizard Poison
Poison
Tornado Goblin Drill
Goblin Drill
Electro Spirit Poison
Mighty Miner

Defense Synergies 2 9

Skeletons
Electro Spirit Bomb Tower Wizard Tornado Poison
Electro Spirit
Skeletons Goblin Drill
Bomb Tower
Tornado Skeletons
Wizard
Tornado Skeletons Mighty Miner
Tornado
Bomb Tower Wizard Skeletons Poison Goblin Drill
Poison
Skeletons Tornado
Goblin Drill
Electro Spirit Tornado
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bomb Tower Skeletons Goblin Drill
Bomb Tower Tornado Skeletons Goblin Drill
Bomb Tower Skeletons Goblin Drill
Bomb Tower Tornado Poison
Tornado Skeletons Electro Spirit Bomb Tower
Tornado Electro Spirit Bomb Tower Wizard Poison
Electro Spirit Bomb Tower Poison
Mighty Miner Skeletons Bomb Tower Tornado Goblin Drill
Tornado Skeletons
Poison Skeletons Electro Spirit Bomb Tower Wizard Tornado Goblin Drill
Wizard Tornado Poison
Bomb Tower Goblin Drill Skeletons Wizard
Bomb Tower Wizard Electro Spirit Tornado Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill
Bomb Tower Wizard Skeletons Tornado Poison Goblin Drill
Bomb Tower Electro Spirit Wizard Tornado Goblin Drill
Bomb Tower Wizard Tornado Poison Goblin Drill Electro Spirit
Bomb Tower Tornado Goblin Drill
Wizard Electro Spirit Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomb Tower Wizard
Skeletons Bomb Tower
Tornado
Skeletons Goblin Drill Mighty Miner
Wizard Poison Skeletons Electro Spirit Bomb Tower Tornado
Skeletons Bomb Tower
Mighty Miner Bomb Tower
Skeletons Electro Spirit Bomb Tower Tornado Poison
Skeletons Goblin Drill
Bomb Tower
Tornado Poison
Skeletons Bomb Tower Wizard
Wizard Bomb Tower
Skeletons Electro Spirit Bomb Tower Tornado Poison Goblin Drill Mighty Miner
Poison Electro Spirit Bomb Tower Wizard Mighty Miner
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Tornado
Poison Goblin Drill
Poison
Wizard Poison
Wizard Poison Electro Spirit Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison Goblin Drill
Wizard Poison
Tornado Poison
Wizard Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Electro Spirit Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado
Electro Spirit Wizard Poison
Poison Wizard
Electro Spirit Poison
Mighty Miner
Wizard Poison
Electro Spirit
Poison Wizard Tornado
Poison Wizard
Wizard Poison
Tornado Poison
Electro Spirit Tornado Poison
Tornado Poison
Poison Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: