My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Void Fisherman Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Void

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Arrows
Royal Giant Void
Royal Giant
Arrows Hunter Fisherman Electro Spirit Void Monk
Void
Arrows Royal Giant
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter
Monk
Royal Giant

Defense Synergies 2 8

Skeletons
Fisherman Electro Spirit Hunter Monk
Electro Spirit
Skeletons Hunter Fisherman
Arrows
Void Monk
Royal Giant
Void
Arrows
Hunter
Fisherman Skeletons Electro Spirit
Fisherman
Skeletons Hunter Electro Spirit Monk
Monk
Skeletons Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Hunter Skeletons Fisherman Monk
Hunter Fisherman Skeletons Void
Hunter Skeletons Fisherman Monk
Arrows Monk
Arrows Skeletons Electro Spirit Hunter
Hunter Electro Spirit Arrows Void
Electro Spirit Arrows Void Monk
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman
Skeletons Electro Spirit Arrows Hunter Fisherman
Arrows Hunter
Hunter Skeletons
Electro Spirit Arrows Hunter
Hunter
Monk Hunter Fisherman
Skeletons Arrows Hunter Fisherman
Arrows Electro Spirit Hunter Fisherman
Arrows Hunter Electro Spirit Fisherman
Hunter Fisherman
Electro Spirit Arrows Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Fisherman
Void Arrows Hunter Fisherman Monk
Skeletons Hunter Fisherman
Hunter Fisherman Monk
Skeletons Hunter Fisherman
Arrows Skeletons Electro Spirit Hunter Monk
Skeletons Void Hunter
Hunter Fisherman
Void Skeletons Electro Spirit Monk
Skeletons
Hunter
Monk Arrows Void
Skeletons Hunter
Skeletons Electro Spirit Hunter Fisherman Monk
Arrows Electro Spirit Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Monk
Arrows Void Monk Fisherman
Arrows Void
Arrows Void
Arrows
Arrows Electro Spirit Hunter Monk
Arrows
Arrows Hunter
Arrows Void Monk Fisherman
Void Fisherman
Void Monk Arrows Fisherman
Void Monk Arrows
Void Hunter Fisherman
Arrows Void Fisherman Monk
Arrows Fisherman
Arrows Hunter
Arrows
Monk Arrows
Fisherman
Void Arrows Hunter Fisherman Monk
Arrows Monk
Void Monk
Arrows Void
Void Fisherman Monk
Arrows Void Monk
Arrows Electro Spirit Hunter
Fisherman
Arrows Void Hunter Fisherman Monk
Void Arrows Fisherman Monk
Void Arrows Fisherman
Arrows Hunter
Electro Spirit Void
Void
Void Arrows Hunter
Void Electro Spirit Arrows Monk
Arrows Monk
Electro Spirit Void
Arrows Hunter Monk
Arrows
Void Hunter
Arrows
Void Monk Arrows
Electro Spirit
Void
Void Monk

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