My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Elixir Golem Executioner Ice Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Elixir Golem Clone
Giant Snowball
Skeletons Royal Recruits Clone
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Royal Recruits Elixir Golem Clone Executioner Ice Wizard
The Log
Skeletons Royal Recruits Elixir Golem Clone
Earthquake
Skeletons Elixir Golem Clone
Arrows
Skeletons Royal Recruits Clone
Royal Delivery
Skeletons Royal Recruits Elixir Golem Clone Executioner Ice Wizard Boss Bandit
Fireball
Elixir Golem Clone Executioner Ice Wizard Boss Bandit
Poison
Royal Recruits Elixir Golem Clone Executioner Ice Wizard Boss Bandit
Lightning
Executioner Ice Wizard Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Clone Executioner Ice Wizard Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Elixir Golem Clone Ice Wizard Executioner Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Elixir Golem Clone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Clone
Elixir Golem
Executioner The Log Ice Wizard
Clone
Royal Recruits
Executioner
Elixir Golem The Log
The Log
Elixir Golem Executioner
Ice Wizard
Elixir Golem
Boss Bandit

Defense Synergies 0 7

Skeletons
Executioner The Log Ice Wizard
Royal Recruits
The Log Ice Wizard
Elixir Golem
Clone
Executioner
Skeletons The Log
The Log
Skeletons Royal Recruits Executioner Ice Wizard
Ice Wizard
Skeletons Royal Recruits The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner The Log
Skeletons Royal Recruits Executioner The Log Ice Wizard
Skeletons Royal Recruits Executioner Ice Wizard
Royal Recruits Skeletons Ice Wizard
Royal Recruits The Log
The Log Skeletons Executioner Ice Wizard
Executioner Ice Wizard
Royal Recruits The Log
Skeletons Royal Recruits Ice Wizard
Skeletons Royal Recruits Ice Wizard
Executioner Ice Wizard Skeletons Royal Recruits The Log
Executioner Ice Wizard
Royal Recruits Skeletons The Log Ice Wizard
Executioner Royal Recruits The Log
Royal Recruits
Royal Recruits The Log
Skeletons Royal Recruits Executioner
Royal Recruits Executioner The Log Ice Wizard
Executioner The Log Royal Recruits Ice Wizard
Royal Recruits
Royal Recruits Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Executioner The Log
Royal Recruits Skeletons The Log
Royal Recruits The Log
Royal Recruits Skeletons Executioner
Executioner Skeletons Ice Wizard
Royal Recruits Skeletons Ice Wizard
Royal Recruits
Royal Recruits Skeletons The Log
Royal Recruits Skeletons
Royal Recruits
Royal Recruits The Log
Royal Recruits Skeletons Executioner
Royal Recruits Executioner
Royal Recruits Skeletons Executioner The Log
Executioner Royal Recruits The Log Ice Wizard
Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Executioner The Log Ice Wizard
The Log
Royal Recruits The Log
Executioner The Log
Executioner Ice Wizard
Executioner The Log
The Log Executioner Ice Wizard
The Log
Royal Recruits The Log
Executioner
Executioner The Log
The Log
Executioner The Log
Royal Recruits Executioner The Log
Executioner The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log Executioner Ice Wizard
The Log Executioner Ice Wizard
The Log
The Log
Executioner Ice Wizard
The Log
The Log
Royal Recruits
Executioner Ice Wizard
The Log
Executioner
The Log Executioner
Royal Recruits Executioner
Royal Recruits The Log
Executioner
Royal Recruits Executioner The Log

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