My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Tornado Mini P.E.K.K.A Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Firecracker Tornado Electro Giant The Log
Rocket
Tornado Electro Giant
Tornado
Rocket Electro Giant Firecracker Mini P.E.K.K.A The Log
Electro Giant
Tornado Mini P.E.K.K.A Rocket
The Log
Mini P.E.K.K.A Tornado

Defense Synergies 5 15

Skeletons
Cannon Firecracker Mini P.E.K.K.A Tornado The Log
Cannon
Skeletons The Log Firecracker Mini P.E.K.K.A Rocket Electro Giant
Firecracker
The Log Skeletons Cannon Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
The Log Skeletons Cannon Firecracker Tornado Electro Giant
Rocket
Tornado Cannon The Log
Tornado
Rocket Skeletons Firecracker Mini P.E.K.K.A Electro Giant The Log
Electro Giant
Cannon Mini P.E.K.K.A Tornado
The Log
Cannon Firecracker Mini P.E.K.K.A Skeletons Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker The Log
Mini P.E.K.K.A Skeletons Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Rocket Tornado Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A Rocket Tornado The Log
Tornado The Log Skeletons Cannon Firecracker
Rocket Tornado Cannon Firecracker
Rocket Cannon Electro Giant The Log
Cannon Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Cannon Firecracker Mini P.E.K.K.A
Skeletons Cannon Firecracker Tornado Electro Giant The Log
Firecracker Tornado
Cannon Mini P.E.K.K.A Skeletons Rocket The Log
Rocket Cannon Firecracker Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Cannon
Rocket Tornado Cannon Mini P.E.K.K.A Electro Giant The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Tornado
Cannon Firecracker Tornado The Log
Tornado The Log Cannon Firecracker
Mini P.E.K.K.A Cannon Tornado
Cannon Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Electro Giant
Firecracker Mini P.E.K.K.A Rocket The Log
Skeletons Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Tornado The Log
Skeletons Cannon Mini P.E.K.K.A
Firecracker Rocket Electro Giant Skeletons Tornado
Mini P.E.K.K.A Rocket Skeletons
Mini P.E.K.K.A
Rocket Skeletons Firecracker Mini P.E.K.K.A Tornado The Log
Skeletons Cannon
Mini P.E.K.K.A
Rocket Tornado Electro Giant The Log
Mini P.E.K.K.A Rocket Skeletons Cannon
Cannon Firecracker Electro Giant
Electro Giant Skeletons Firecracker Mini P.E.K.K.A Rocket Tornado The Log
Cannon Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Tornado The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Electro Giant Rocket Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Rocket Mini P.E.K.K.A Tornado
Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A The Log
Rocket Firecracker Tornado Electro Giant The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Firecracker Tornado Electro Giant The Log
Firecracker The Log Tornado
Tornado The Log
Rocket Firecracker Tornado The Log
Firecracker Tornado Electro Giant
Rocket Firecracker Electro Giant
Mini P.E.K.K.A
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Rocket
Rocket Firecracker Tornado
The Log
Firecracker Mini P.E.K.K.A Rocket
The Log Firecracker
Rocket Tornado Electro Giant
Firecracker
Electro Giant Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado
Firecracker Rocket Tornado Electro Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: