My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Little Prince
Zap
Skeletons Cannon Little Prince
Barbarian Barrel
Skeletons Electro Spirit Cannon Little Prince
The Log
Skeletons Electro Spirit Cannon Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit Little Prince
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Cannon Hog Rider Little Prince
Poison
Cannon Little Prince
Lightning
Cannon Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Little Prince Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Cannon
Fireball
Hog Rider Electro Spirit The Log Little Prince
Mini P.E.K.K.A
Hog Rider The Log Little Prince
Hog Rider
Fireball The Log Electro Spirit Mini P.E.K.K.A Little Prince
The Log
Hog Rider Fireball Mini P.E.K.K.A Little Prince
Little Prince
Fireball Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 4 12

Skeletons
Cannon Electro Spirit Mini P.E.K.K.A The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Cannon
Skeletons The Log Fireball Mini P.E.K.K.A Little Prince
Fireball
The Log Cannon Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Skeletons Cannon Fireball
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Skeletons Electro Spirit Little Prince
Little Prince
Skeletons Electro Spirit Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Mini P.E.K.K.A Skeletons Cannon The Log
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Electro Spirit Cannon
Electro Spirit Cannon Fireball Little Prince
Electro Spirit Cannon Fireball The Log
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Mini P.E.K.K.A Little Prince
Skeletons Electro Spirit Cannon Fireball The Log
Fireball
Cannon Mini P.E.K.K.A Skeletons Fireball The Log
Fireball Electro Spirit Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A The Log
Skeletons Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Electro Spirit The Log Little Prince
The Log Electro Spirit Cannon Fireball Little Prince
Mini P.E.K.K.A Cannon
Electro Spirit Cannon Fireball Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball
Fireball Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Skeletons Cannon Mini P.E.K.K.A
Fireball Skeletons Electro Spirit
Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A
Skeletons Electro Spirit Fireball Mini P.E.K.K.A The Log
Skeletons Cannon
Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Skeletons Cannon Fireball
Cannon Fireball
Skeletons Electro Spirit Fireball Mini P.E.K.K.A The Log Little Prince
Electro Spirit Cannon Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Little Prince
Electro Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log Little Prince

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