My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel
Giant Snowball
Skeletons Bomber Goblin Barrel
Zap
Skeletons Bomber Goblin Barrel
Barbarian Barrel
Skeletons Bomber Valkyrie Goblin Barrel
The Log
Skeletons Bomber Goblin Barrel
Earthquake
Skeletons Bomber Goblin Barrel
Arrows
Skeletons Bomber Goblin Barrel
Royal Delivery
Skeletons Bomber Valkyrie Goblin Barrel
Fireball
Bomber Goblin Barrel
Poison
Bomber
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Goblin Barrel Void Fireball Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Valkyrie Mega Knight
Zap
Fireball Void Bomber Valkyrie Mega Knight
Fireball
Zap Mega Knight
Valkyrie
Goblin Barrel Bomber Zap
Goblin Barrel
Valkyrie Mega Knight
Void
Zap
Mega Knight
Bomber Zap Fireball Goblin Barrel

Defense Synergies 2 8

Skeletons
Bomber Zap
Bomber
Skeletons Zap Valkyrie
Zap
Fireball Mega Knight Skeletons Bomber Valkyrie Void
Fireball
Zap Valkyrie Mega Knight
Valkyrie
Bomber Zap Fireball
Goblin Barrel
Void
Zap
Mega Knight
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Valkyrie Void
Skeletons Bomber Zap Valkyrie Mega Knight
Mega Knight Skeletons Bomber Valkyrie Void
Skeletons Bomber Valkyrie Mega Knight
Bomber Fireball Valkyrie Mega Knight
Fireball Skeletons Bomber Zap Valkyrie Mega Knight
Zap Fireball Void
Zap Fireball Valkyrie Void Mega Knight
Skeletons
Skeletons Bomber Valkyrie Mega Knight
Valkyrie Skeletons Bomber Zap Fireball Mega Knight
Zap Fireball
Mega Knight Skeletons Bomber Zap Fireball Valkyrie
Bomber Fireball Valkyrie Mega Knight Zap
Mega Knight
Zap Fireball Mega Knight
Mega Knight Skeletons Bomber Fireball Valkyrie
Fireball Mega Knight Bomber Zap Valkyrie
Zap Valkyrie Bomber Fireball Mega Knight
Bomber Valkyrie Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap Fireball Void
Fireball Void Bomber Zap Valkyrie Mega Knight
Mega Knight Skeletons Zap Valkyrie
Valkyrie Mega Knight Zap Fireball
Skeletons Valkyrie Mega Knight
Fireball Skeletons Zap
Skeletons Fireball Valkyrie Void
Mega Knight Valkyrie
Zap Void Mega Knight Skeletons Fireball Valkyrie
Skeletons
Mega Knight Valkyrie
Mega Knight Zap Fireball Valkyrie Void
Mega Knight Skeletons Fireball Valkyrie
Bomber Fireball Valkyrie Mega Knight
Skeletons Bomber Zap Fireball Valkyrie
Valkyrie Mega Knight Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Zap
Fireball Void
Fireball Valkyrie Void
Bomber Fireball Zap Valkyrie Mega Knight
Fireball Zap
Bomber
Fireball Zap
Fireball Void Zap
Fireball Void
Void Zap Fireball Valkyrie
Fireball Void Zap
Fireball Void
Fireball Void
Zap Fireball
Bomber Zap Fireball
Fireball Mega Knight
Fireball
Bomber
Void Bomber Zap Fireball Mega Knight
Bomber Zap Fireball Valkyrie Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Zap Fireball Void
Zap Bomber Fireball Valkyrie Mega Knight
Fireball Void Zap
Fireball Void Zap Mega Knight
Fireball Void Zap
Zap Fireball
Zap Fireball Void
Fireball Void
Void Bomber Zap Fireball Mega Knight
Zap Void Fireball
Mega Knight
Fireball
Zap Fireball Void
Fireball Zap
Fireball
Fireball Void Valkyrie Mega Knight
Bomber Zap Fireball
Void Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball Void
Void Zap Fireball Mega Knight

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