My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Bowler Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Witch Princess Ram Rider
Zap
Skeletons Witch Princess Ram Rider
Barbarian Barrel
Skeletons Bomb Tower Witch Princess
The Log
Skeletons Witch Princess Ram Rider
Earthquake
Skeletons Bomb Tower Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Witch Bowler Princess Ram Rider
Fireball
Bomb Tower Witch Bowler Princess Ram Rider
Poison
Bomb Tower Witch Princess
Lightning
Bomb Tower Witch Bowler Ram Rider
Rocket
Bomb Tower Witch Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Bowler The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Princess Bomb Tower Witch Bowler Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Princess Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Rocket
Witch
Bowler Ram Rider
Bowler
Witch The Log Princess Ram Rider
The Log
Bowler Princess Ram Rider
Princess
Bowler The Log
Ram Rider
Witch Bowler The Log

Defense Synergies 2 11

Skeletons
Bomb Tower Witch Bowler The Log Princess Ram Rider
Bomb Tower
The Log Skeletons
Rocket
The Log
Witch
Skeletons Bowler The Log
Bowler
The Log Skeletons Witch
The Log
Bomb Tower Bowler Skeletons Rocket Witch Princess Ram Rider
Princess
Skeletons The Log
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler The Log Ram Rider
Bomb Tower Skeletons Witch The Log Ram Rider
Bomb Tower Rocket Witch Bowler Ram Rider Skeletons
Bomb Tower Witch Skeletons Bowler Ram Rider
Bomb Tower Rocket Bowler The Log Princess
Bowler The Log Skeletons Bomb Tower
Rocket Ram Rider Bomb Tower Witch Princess
Rocket Bowler Bomb Tower The Log Ram Rider
Witch Skeletons Bomb Tower Princess
Skeletons Bowler
Witch Skeletons Bomb Tower Bowler The Log Princess Ram Rider
Witch Princess Ram Rider
Bomb Tower Bowler Skeletons Rocket Witch The Log Ram Rider
Bomb Tower Rocket Bowler Witch The Log Princess
Bomb Tower Ram Rider
Bomb Tower Rocket Bowler The Log Ram Rider
Bomb Tower Skeletons Witch Bowler
Bomb Tower Witch Bowler The Log Ram Rider
Bomb Tower Witch The Log Bowler Princess Ram Rider
Bomb Tower Ram Rider
Bowler Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Bowler
Bomb Tower Rocket Bowler The Log
Skeletons Bomb Tower Rocket Witch Bowler The Log Ram Rider
Rocket Bowler The Log Ram Rider
Skeletons Witch Bowler Ram Rider
Rocket Skeletons Bomb Tower Witch Princess Ram Rider
Rocket Skeletons Bomb Tower Witch Bowler Ram Rider
Bomb Tower
Rocket Skeletons Bomb Tower Witch The Log
Witch Skeletons
Bomb Tower Witch Bowler
Rocket Bowler The Log
Rocket Bowler Skeletons Bomb Tower Witch Ram Rider
Bomb Tower Witch Bowler Princess
Witch Skeletons Bomb Tower Rocket Bowler The Log
Bowler Bomb Tower Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket The Log
Bowler The Log Princess Ram Rider
Rocket The Log
Rocket The Log
Rocket Bowler The Log
Rocket Witch Princess Ram Rider
Witch Bowler The Log Princess
The Log Bowler Princess Ram Rider
The Log Ram Rider
Rocket Bowler
Rocket Bowler The Log Princess Ram Rider
Rocket Princess
Rocket Bowler The Log Princess
Rocket Princess
Princess The Log
Rocket Witch Bowler The Log Princess
Rocket Bowler The Log Princess
Rocket
Rocket
Rocket Bowler The Log Princess
Rocket Witch Bowler The Log Princess
Rocket Bowler The Log
Rocket Princess
Rocket Bowler The Log
Rocket The Log
The Log Witch Bowler Princess
Witch
The Log Witch Bowler Princess Ram Rider
Witch Bowler The Log Princess Ram Rider
Rocket The Log
Witch Princess
Rocket Witch
Bowler
Rocket The Log
Rocket Princess
Rocket Bowler The Log Princess
Rocket Witch Princess
Rocket Witch Princess Ram Rider
The Log
Rocket Bowler Princess
The Log Bowler Princess
Rocket
Rocket Witch Bowler The Log Princess
Rocket Witch Princess
Rocket Witch Bowler The Log Princess

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