My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel Baby Dragon Little Prince
Zap
Skeletons Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Bomb Tower Goblin Barrel Giant Skeleton Little Prince
The Log
Skeletons Goblin Barrel Giant Skeleton Little Prince
Earthquake
Skeletons Bomb Tower Goblin Barrel
Arrows
Skeletons Goblin Barrel Little Prince
Royal Delivery
Skeletons Goblin Barrel Baby Dragon Giant Skeleton Little Prince
Fireball
Bomb Tower Goblin Barrel Baby Dragon Little Prince
Poison
Bomb Tower Little Prince
Lightning
Bomb Tower Baby Dragon Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Little Prince Bomb Tower Baby Dragon Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Goblin Barrel
Baby Dragon Giant Skeleton
Baby Dragon
Goblin Barrel Poison Giant Skeleton
Poison
Baby Dragon Giant Skeleton The Log
Giant Skeleton
Goblin Barrel Baby Dragon Poison The Log
The Log
Poison Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 1 14

Skeletons
Bomb Tower Baby Dragon Poison Giant Skeleton The Log Little Prince
Bomb Tower
The Log Skeletons Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Bomb Tower Giant Skeleton The Log Little Prince
Poison
Skeletons The Log
Giant Skeleton
Skeletons Baby Dragon The Log Little Prince
The Log
Bomb Tower Skeletons Baby Dragon Poison Giant Skeleton Little Prince
Little Prince
Skeletons Baby Dragon Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Bomb Tower Skeletons The Log
Bomb Tower Skeletons Giant Skeleton
Bomb Tower Skeletons
Bomb Tower Poison Giant Skeleton The Log
The Log Skeletons Bomb Tower Baby Dragon
Bomb Tower Baby Dragon Poison Little Prince
Bomb Tower Baby Dragon Poison Giant Skeleton The Log
Skeletons Bomb Tower
Skeletons Giant Skeleton Little Prince
Poison Skeletons Bomb Tower Baby Dragon Giant Skeleton The Log
Baby Dragon Poison
Bomb Tower Skeletons Giant Skeleton The Log
Bomb Tower Baby Dragon Poison The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Poison
Bomb Tower Baby Dragon The Log Little Prince
Bomb Tower Baby Dragon Poison The Log Giant Skeleton Little Prince
Bomb Tower
Bomb Tower Baby Dragon Poison Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Poison Bomb Tower Baby Dragon The Log
Giant Skeleton Skeletons Bomb Tower The Log
Giant Skeleton The Log
Giant Skeleton Skeletons
Poison Skeletons Bomb Tower Baby Dragon
Skeletons Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Skeletons Bomb Tower Baby Dragon Poison The Log
Skeletons
Bomb Tower Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton Skeletons Bomb Tower
Bomb Tower Baby Dragon
Skeletons Bomb Tower Baby Dragon Poison Giant Skeleton The Log Little Prince
Poison Bomb Tower Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton The Log
Poison Baby Dragon The Log
Baby Dragon Poison Giant Skeleton The Log
Poison Giant Skeleton The Log
Poison Baby Dragon The Log
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison
Poison The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log Little Prince
Baby Dragon Poison Giant Skeleton The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Little Prince
Poison The Log Baby Dragon
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Little Prince
Poison
Poison The Log
Poison
Giant Skeleton
Poison The Log
Poison Baby Dragon
The Log
Poison Baby Dragon
The Log Baby Dragon Poison
Poison Giant Skeleton
Baby Dragon Poison Giant Skeleton The Log
Poison
Poison Baby Dragon Giant Skeleton The Log Little Prince

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