My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Barbarians Flying Machine Clone
Zap
Skeletons Flying Machine Clone Sparky
Barbarian Barrel
Skeletons Barbarians Clone Giant Skeleton Sparky
The Log
Skeletons Barbarians Clone Giant Skeleton Sparky
Earthquake
Skeletons Barbarians Clone
Arrows
Skeletons Flying Machine Clone
Royal Delivery
Skeletons Barbarians Flying Machine Clone Giant Skeleton Sparky
Fireball
Barbarians Flying Machine Clone Sparky
Poison
Barbarians Flying Machine Clone Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Clone Tornado Void Flying Machine Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Clone Tornado Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Flying Machine
Clone Giant Skeleton
Clone
Giant Skeleton Flying Machine Sparky
Tornado
Sparky Giant Skeleton
Void
Giant Skeleton
Clone Flying Machine Tornado Sparky
Sparky
Tornado Clone Giant Skeleton

Defense Synergies 1 7

Skeletons
Flying Machine Tornado Giant Skeleton Sparky
Barbarians
Flying Machine
Skeletons Giant Skeleton
Clone
Tornado
Sparky Skeletons Giant Skeleton Sparky
Void
Giant Skeleton
Skeletons Flying Machine Tornado
Sparky
Tornado Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Void Sparky
Barbarians Sparky Skeletons Flying Machine
Barbarians Tornado Sparky Skeletons Void Giant Skeleton
Barbarians Sparky Skeletons
Barbarians Tornado Giant Skeleton Sparky
Tornado Skeletons Flying Machine
Tornado Flying Machine Void
Barbarians Flying Machine Void Giant Skeleton Sparky
Barbarians Sparky Skeletons Tornado
Tornado Skeletons Barbarians Giant Skeleton Sparky
Barbarians Skeletons Flying Machine Tornado Giant Skeleton
Flying Machine Tornado
Barbarians Sparky Skeletons Flying Machine Giant Skeleton
Sparky Barbarians Tornado
Barbarians Sparky
Barbarians Tornado Sparky
Barbarians Sparky Skeletons Tornado
Barbarians Flying Machine Tornado
Tornado Barbarians Flying Machine Giant Skeleton
Barbarians Sparky Tornado
Barbarians Flying Machine Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Void Giant Skeleton Sparky
Void Flying Machine
Barbarians Giant Skeleton Skeletons Sparky
Giant Skeleton Barbarians Tornado Sparky
Barbarians Giant Skeleton Skeletons Sparky
Skeletons Flying Machine Tornado
Sparky Skeletons Barbarians Flying Machine Void Giant Skeleton
Giant Skeleton Barbarians Sparky
Void Giant Skeleton Skeletons Barbarians Flying Machine Tornado Sparky
Skeletons Barbarians Sparky
Barbarians Flying Machine Giant Skeleton Sparky
Barbarians Tornado Void Giant Skeleton
Barbarians Giant Skeleton Skeletons Sparky
Barbarians Flying Machine Sparky
Barbarians Sparky Skeletons Flying Machine Tornado Giant Skeleton
Barbarians Flying Machine Giant Skeleton Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine Giant Skeleton Sparky
Void Flying Machine Tornado
Flying Machine Void Giant Skeleton Sparky
Barbarians Flying Machine Void Giant Skeleton Sparky
Sparky
Flying Machine Tornado
Flying Machine Tornado Sparky
Flying Machine Tornado
Void Flying Machine Tornado
Tornado Void Sparky
Void Flying Machine Tornado Sparky
Void Flying Machine Tornado
Flying Machine Void Sparky
Flying Machine Void
Flying Machine Sparky
Flying Machine Sparky
Flying Machine Sparky
Tornado Sparky
Sparky
Void Flying Machine Sparky
Flying Machine Tornado
Void Giant Skeleton Sparky
Tornado Void
Void Tornado Sparky
Barbarians Flying Machine Void
Tornado Sparky
Void Flying Machine Tornado Sparky
Void Flying Machine Tornado Sparky
Void Tornado Sparky
Flying Machine Tornado Sparky
Flying Machine Void
Void Sparky
Void Sparky
Void Sparky
Giant Skeleton Sparky
Sparky
Barbarians Flying Machine Void
Flying Machine Tornado
Void Flying Machine Sparky
Flying Machine
Void Tornado Giant Skeleton Sparky
Flying Machine Sparky
Flying Machine Tornado Giant Skeleton Sparky
Flying Machine Tornado Void
Void Flying Machine Tornado Giant Skeleton Sparky

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