My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Elite Barbarians Electro Wizard
The Log
Skeletons Royal Giant Elite Barbarians Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Fisherman Electro Wizard
Fireball
Elite Barbarians Fisherman Electro Wizard
Poison
Fisherman Electro Wizard
Lightning
Elite Barbarians Fisherman Electro Wizard Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Arrows Fisherman Electro Wizard Monk Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Arrows Fisherman

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Elite Barbarians
Royal Giant
Arrows Barbarian Barrel Fisherman Elite Barbarians Electro Wizard Monk
Elite Barbarians
Arrows Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Elite Barbarians
Fisherman
Royal Giant
Electro Wizard
Royal Giant
Monk
Royal Giant

Defense Synergies 1 8

Skeletons
Fisherman Elite Barbarians Barbarian Barrel Electro Wizard Monk
Arrows
Barbarian Barrel Monk
Royal Giant
Elite Barbarians
Skeletons
Barbarian Barrel
Skeletons Arrows Electro Wizard
Fisherman
Skeletons Monk
Electro Wizard
Skeletons Barbarian Barrel
Monk
Skeletons Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Elite Barbarians Skeletons Fisherman Electro Wizard Monk
Fisherman Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Fisherman Electro Wizard Monk
Arrows Elite Barbarians Barbarian Barrel Monk
Arrows Barbarian Barrel Skeletons Electro Wizard
Electro Wizard Arrows
Arrows Barbarian Barrel Electro Wizard Monk
Skeletons Elite Barbarians Fisherman
Elite Barbarians Skeletons Barbarian Barrel Fisherman Electro Wizard
Electro Wizard Skeletons Arrows Barbarian Barrel Fisherman
Arrows Electro Wizard
Skeletons Elite Barbarians Electro Wizard
Arrows Barbarian Barrel Electro Wizard
Elite Barbarians Electro Wizard
Monk Elite Barbarians Fisherman Electro Wizard
Skeletons Arrows Elite Barbarians Fisherman Electro Wizard
Arrows Elite Barbarians Barbarian Barrel Fisherman Electro Wizard
Arrows Barbarian Barrel Fisherman Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Arrows Elite Barbarians Barbarian Barrel Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Barbarian Barrel Fisherman Electro Wizard
Electro Wizard Arrows Elite Barbarians Barbarian Barrel Fisherman Monk
Skeletons Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Barbarian Barrel Fisherman Electro Wizard Monk
Skeletons Elite Barbarians Fisherman
Arrows Skeletons Electro Wizard Monk
Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Fisherman
Electro Wizard Skeletons Elite Barbarians Barbarian Barrel Monk
Skeletons
Elite Barbarians
Monk Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeletons
Elite Barbarians Electro Wizard Skeletons Barbarian Barrel Fisherman Monk
Arrows Elite Barbarians Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Monk
Arrows Monk Barbarian Barrel Fisherman Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Monk
Arrows
Arrows Barbarian Barrel
Arrows Monk Fisherman
Elite Barbarians Fisherman Electro Wizard
Monk Arrows Barbarian Barrel Fisherman Electro Wizard
Monk Arrows
Elite Barbarians Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman Monk
Arrows Elite Barbarians Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Monk Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Fisherman Electro Wizard Monk
Arrows Barbarian Barrel Monk
Monk
Arrows
Fisherman Monk
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Fisherman Electro Wizard Monk
Arrows Fisherman Monk
Arrows Barbarian Barrel Fisherman
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard Monk
Arrows Monk
Electro Wizard Barbarian Barrel
Arrows Electro Wizard Monk
Arrows Barbarian Barrel
Electro Wizard
Arrows
Monk Arrows
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard Monk

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