My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Tombstone Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Night Witch
Giant Snowball
Skeletons Tombstone Night Witch
Zap
Skeletons Firecracker Royal Giant Tombstone Night Witch
Barbarian Barrel
Skeletons Firecracker Tombstone Executioner Night Witch
The Log
Skeletons Firecracker Royal Giant Tombstone
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone Night Witch
Royal Delivery
Skeletons Firecracker Executioner Night Witch
Fireball
Firecracker Tombstone Executioner Night Witch
Poison
Firecracker Tombstone Executioner Night Witch
Lightning
Tombstone Executioner Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Tombstone Night Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Mirror Night Witch
Firecracker
Royal Giant Mirror
Royal Giant
Arrows Firecracker Mirror Executioner Night Witch
Tombstone
Mirror
Arrows Firecracker Royal Giant Night Witch
Executioner
Royal Giant
Night Witch
Arrows Royal Giant Mirror

Defense Synergies 1 12

Skeletons
Firecracker Tombstone Executioner Night Witch
Arrows
Mirror Tombstone
Firecracker
Skeletons Tombstone Mirror Night Witch
Royal Giant
Tombstone
Skeletons Arrows Firecracker Mirror Night Witch
Mirror
Arrows Firecracker Tombstone Executioner Night Witch
Executioner
Skeletons Mirror
Night Witch
Skeletons Firecracker Tombstone Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Executioner
Skeletons Firecracker Tombstone Executioner Night Witch
Skeletons Tombstone Executioner Night Witch
Night Witch Skeletons Firecracker Tombstone
Arrows Firecracker Tombstone
Arrows Skeletons Firecracker Executioner Night Witch
Arrows Firecracker Tombstone Executioner Night Witch
Arrows
Skeletons Tombstone Night Witch
Skeletons Firecracker Night Witch
Executioner Skeletons Arrows Firecracker Tombstone Night Witch
Arrows Executioner Firecracker Night Witch
Tombstone Night Witch Skeletons
Executioner Arrows Firecracker Tombstone Night Witch
Tombstone
Skeletons Arrows Firecracker Tombstone Executioner Night Witch
Arrows Tombstone Firecracker Executioner Night Witch
Arrows Executioner Firecracker Tombstone
Arrows Firecracker Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone
Arrows Firecracker Executioner
Tombstone Skeletons
Night Witch
Skeletons Tombstone Executioner Night Witch
Arrows Firecracker Executioner Skeletons
Skeletons Tombstone Night Witch
Skeletons Firecracker Tombstone
Skeletons Tombstone
Tombstone
Arrows
Skeletons Tombstone Executioner Night Witch
Firecracker Executioner
Tombstone Skeletons Firecracker Executioner Night Witch
Arrows Executioner Firecracker
Arrows Tombstone
Tombstone
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Night Witch
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Night Witch
Arrows Firecracker Executioner
Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner Night Witch
Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Tombstone Night Witch
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker

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