My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Goblin Drill
Giant Snowball
Skeletons Skeleton Army Goblin Drill
Zap
Skeletons Mortar Skeleton Army Goblin Drill X-Bow
Barbarian Barrel
Skeletons Mortar Tesla Skeleton Army Goblin Drill X-Bow
The Log
Skeletons Skeleton Army Goblin Drill X-Bow
Earthquake
Skeletons Mortar Tesla Skeleton Army Goblin Drill X-Bow
Arrows
Skeletons Skeleton Army Goblin Drill
Royal Delivery
Skeletons Skeleton Army Goblin Drill
Fireball
Mortar Tesla Skeleton Army Goblin Drill X-Bow
Poison
Mortar Skeleton Army Goblin Drill X-Bow
Lightning
Mortar Tesla X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Earthquake Skeleton Army Mortar Tesla Goblin Drill X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Earthquake Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Earthquake Goblin Drill X-Bow
Mortar
Arrows
Tesla
Earthquake
Arrows
Skeleton Army
X-Bow
Goblin Drill
Arrows
X-Bow
Arrows Skeleton Army

Defense Synergies 3 13

Skeletons
Tesla X-Bow Mortar Earthquake
Arrows
Mortar Tesla
Mortar
Skeletons Arrows Tesla Earthquake Skeleton Army
Tesla
Skeletons X-Bow Arrows Mortar Earthquake Skeleton Army Goblin Drill
Earthquake
Skeletons Mortar Tesla X-Bow
Skeleton Army
Mortar Tesla Goblin Drill X-Bow
Goblin Drill
Tesla Skeleton Army
X-Bow
Skeletons Tesla Earthquake Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Tesla X-Bow
Skeleton Army Skeletons Mortar Tesla Goblin Drill X-Bow
Mortar Tesla Skeleton Army Skeletons Goblin Drill
Tesla Skeleton Army Skeletons Mortar Goblin Drill
Arrows Earthquake Skeleton Army X-Bow
Arrows Skeleton Army Skeletons Tesla Earthquake X-Bow
Tesla Arrows Mortar X-Bow
Earthquake Arrows Tesla X-Bow
Tesla Skeletons Mortar Skeleton Army Goblin Drill X-Bow
Skeleton Army Skeletons Tesla
Skeleton Army Skeletons Arrows Tesla Earthquake Goblin Drill X-Bow
Arrows Tesla
Mortar Tesla Skeleton Army Goblin Drill Skeletons Earthquake X-Bow
Skeleton Army Arrows Mortar Tesla Earthquake Goblin Drill X-Bow
Skeleton Army Mortar Tesla Goblin Drill X-Bow
Skeleton Army Mortar Tesla Goblin Drill X-Bow
Tesla Skeletons Arrows Mortar Skeleton Army Goblin Drill X-Bow
Arrows Mortar Tesla Skeleton Army Goblin Drill X-Bow
Arrows Mortar Earthquake Goblin Drill Tesla
Mortar Tesla Goblin Drill
Skeleton Army Arrows Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tesla X-Bow
Arrows Mortar Tesla X-Bow
Skeleton Army Skeletons
Skeleton Army Tesla X-Bow
Skeletons Tesla Skeleton Army Goblin Drill
Arrows Skeletons Tesla
Skeleton Army Skeletons Tesla
Tesla Skeleton Army
Skeletons Mortar Skeleton Army X-Bow
Skeletons Tesla Skeleton Army Goblin Drill
Tesla
Skeleton Army Arrows
Skeleton Army Skeletons Tesla
Tesla Skeleton Army
Tesla Skeleton Army Skeletons Mortar Goblin Drill X-Bow
Arrows Tesla Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Mortar Goblin Drill X-Bow
Arrows Mortar X-Bow
Earthquake Arrows Goblin Drill X-Bow
Earthquake Arrows
Arrows Mortar Earthquake
Arrows
Arrows Mortar Earthquake
Arrows Earthquake X-Bow
Arrows Mortar X-Bow
X-Bow
Arrows Mortar Earthquake X-Bow
Arrows
Earthquake Mortar
Earthquake Arrows Mortar X-Bow
Earthquake Arrows Mortar X-Bow
Earthquake X-Bow Arrows Mortar Goblin Drill
Earthquake Arrows Mortar X-Bow
Arrows Mortar Earthquake
Arrows Mortar Earthquake X-Bow
Arrows Mortar Earthquake X-Bow
Earthquake X-Bow
Arrows
X-Bow
Earthquake Arrows Mortar Goblin Drill X-Bow
Arrows Earthquake Mortar
Arrows Mortar X-Bow Earthquake
Arrows Mortar X-Bow
Arrows Mortar X-Bow
Arrows X-Bow
Arrows Mortar Earthquake X-Bow
Arrows
Arrows Earthquake
Earthquake Skeleton Army X-Bow
Arrows
Arrows
Arrows Mortar Earthquake
Arrows
Mortar X-Bow

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