My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Flying Machine Baby Dragon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Flying Machine Baby Dragon Lava Hound
Zap
Skeletons Flying Machine Lava Hound
Barbarian Barrel
Skeletons Knight Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Flying Machine Lava Hound
Royal Delivery
Skeletons Knight Flying Machine Baby Dragon Electro Wizard Lava Hound
Fireball
Flying Machine Baby Dragon Electro Wizard Lava Hound
Poison
Flying Machine Electro Wizard Lava Hound
Lightning
Knight Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Fireball Flying Machine Baby Dragon Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Lava Hound Knight
Knight
Baby Dragon Arrows Fireball Flying Machine Electro Wizard
Fireball
Arrows Lava Hound Knight Baby Dragon Electro Wizard
Flying Machine
Lava Hound Knight Baby Dragon
Baby Dragon
Knight Lava Hound Fireball Flying Machine Electro Wizard
Electro Wizard
Knight Fireball Baby Dragon
Lava Hound
Arrows Fireball Flying Machine Baby Dragon

Defense Synergies 1 12

Skeletons
Knight Flying Machine Baby Dragon Electro Wizard
Arrows
Knight Fireball
Knight
Electro Wizard Skeletons Arrows Fireball Flying Machine Baby Dragon
Fireball
Arrows Knight Electro Wizard
Flying Machine
Skeletons Knight Baby Dragon Electro Wizard
Baby Dragon
Skeletons Knight Flying Machine
Electro Wizard
Knight Skeletons Fireball Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Baby Dragon Electro Wizard
Skeletons Knight Flying Machine Electro Wizard
Skeletons Knight Electro Wizard
Skeletons Knight Electro Wizard
Arrows Fireball
Arrows Fireball Skeletons Flying Machine Baby Dragon Electro Wizard
Electro Wizard Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Skeletons
Knight Skeletons Electro Wizard
Electro Wizard Skeletons Arrows Knight Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Skeletons Knight Fireball Flying Machine Electro Wizard
Fireball Arrows Baby Dragon Electro Wizard
Knight Electro Wizard
Fireball Electro Wizard
Skeletons Arrows Knight Fireball Electro Wizard
Arrows Fireball Knight Flying Machine Baby Dragon Electro Wizard
Arrows Baby Dragon Knight Fireball Flying Machine Electro Wizard
Electro Wizard
Arrows Knight Fireball Flying Machine Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Electro Wizard
Fireball Electro Wizard Arrows Knight Flying Machine Baby Dragon
Skeletons Knight Electro Wizard
Knight Fireball Electro Wizard
Skeletons Knight
Arrows Fireball Skeletons Flying Machine Baby Dragon Electro Wizard
Skeletons Knight Fireball Flying Machine Electro Wizard
Knight
Electro Wizard Skeletons Knight Fireball Flying Machine Baby Dragon
Skeletons
Knight Flying Machine
Arrows Fireball Electro Wizard
Skeletons Knight Fireball
Fireball Flying Machine Baby Dragon
Electro Wizard Skeletons Knight Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Arrows Fireball Flying Machine Baby Dragon
Arrows Knight Fireball Flying Machine
Fireball Arrows Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine
Fireball Electro Wizard
Arrows Knight Fireball Flying Machine Electro Wizard
Fireball Arrows Flying Machine Baby Dragon
Flying Machine Knight Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Arrows Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Fireball Arrows Flying Machine Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Flying Machine
Fireball Arrows Flying Machine Baby Dragon Electro Wizard
Arrows Fireball
Fireball Knight Flying Machine Baby Dragon Electro Wizard
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball
Flying Machine
Fireball Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Baby Dragon Electro Wizard

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