My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Zappies X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Hog Rider Skeleton Army Miner
Giant Snowball
Skeletons Hog Rider Zappies Skeleton Army Miner
Zap
Skeletons Zappies Skeleton Army X-Bow
Barbarian Barrel
Skeletons Elixir Golem Zappies Skeleton Army X-Bow
The Log
Skeletons Elixir Golem Hog Rider Zappies Skeleton Army X-Bow
Earthquake
Skeletons Elixir Golem Hog Rider Zappies Skeleton Army X-Bow
Arrows
Skeletons Zappies Skeleton Army
Royal Delivery
Skeletons Elixir Golem Hog Rider Zappies Skeleton Army Miner
Fireball
Elixir Golem Hog Rider Zappies Skeleton Army X-Bow
Poison
Elixir Golem Zappies Skeleton Army X-Bow
Lightning
X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Elixir Golem Skeleton Army Miner Hog Rider Zappies X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Elixir Golem Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Elixir Golem X-Bow Miner
Elixir Golem
Arrows Hog Rider Zappies
Hog Rider
Arrows Elixir Golem Zappies
Zappies
Elixir Golem Hog Rider Miner
Skeleton Army
X-Bow
X-Bow
Arrows Skeleton Army
Miner
Arrows Zappies

Defense Synergies 1 3

Skeletons
X-Bow Zappies
Arrows
Elixir Golem
Hog Rider
Zappies
Skeletons Skeleton Army
Skeleton Army
Zappies X-Bow
X-Bow
Skeletons Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies X-Bow
Skeleton Army Skeletons Zappies X-Bow
Skeleton Army Skeletons Zappies
Skeleton Army Skeletons Zappies
Arrows Skeleton Army X-Bow
Arrows Skeleton Army Skeletons Zappies X-Bow
Arrows Zappies X-Bow
Arrows X-Bow
Zappies Skeletons Skeleton Army X-Bow
Skeleton Army Skeletons Zappies Miner
Skeleton Army Skeletons Arrows Zappies X-Bow
Arrows Zappies
Skeleton Army Skeletons Zappies X-Bow
Skeleton Army Arrows Zappies X-Bow
Skeleton Army Zappies X-Bow
Skeleton Army Zappies X-Bow
Skeletons Arrows Zappies Skeleton Army X-Bow
Arrows Zappies Skeleton Army X-Bow
Arrows Zappies
Zappies
Skeleton Army Arrows Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zappies X-Bow
Arrows X-Bow Miner
Zappies Skeleton Army Skeletons
Skeleton Army Zappies X-Bow
Skeletons Zappies Skeleton Army
Arrows Skeletons Zappies
Skeleton Army Skeletons Zappies
Zappies Skeleton Army
Skeletons Zappies Skeleton Army X-Bow
Skeletons Zappies Skeleton Army
Zappies
Skeleton Army Arrows
Skeleton Army Skeletons Zappies
Zappies Skeleton Army
Zappies Skeleton Army Skeletons X-Bow
Arrows Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow Miner
Arrows X-Bow Miner
Arrows
Arrows
Arrows
Arrows
Arrows X-Bow
Arrows Miner X-Bow
X-Bow
Miner Arrows X-Bow
Arrows
Miner
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow Miner
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow Miner
Arrows X-Bow Miner
Miner Arrows X-Bow
Arrows X-Bow
Zappies
Arrows X-Bow Miner
Arrows Zappies
Arrows
Zappies Skeleton Army X-Bow
Arrows Zappies
Arrows
Miner
Arrows
Arrows
Zappies
Zappies
X-Bow Miner

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