My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Heal Spirit Valkyrie
The Log
Skeletons Heal Spirit
Earthquake
Skeletons
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Valkyrie Battle Healer Baby Dragon
Fireball
Battle Healer Baby Dragon
Poison
Battle Healer
Lightning
Valkyrie Battle Healer Baby Dragon
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Valkyrie Battle Healer Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Heal Spirit Arrows Tornado Valkyrie Battle Healer Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Heal Spirit Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Battle Healer
Heal Spirit
Battle Healer Valkyrie Baby Dragon
Valkyrie
Heal Spirit Battle Healer Tornado Baby Dragon
Battle Healer
Heal Spirit Baby Dragon Arrows Valkyrie Mirror Tornado
Mirror
Arrows Battle Healer Tornado
Tornado
Baby Dragon Valkyrie Battle Healer Mirror
Baby Dragon
Battle Healer Tornado Heal Spirit Valkyrie

Defense Synergies 4 12

Skeletons
Battle Healer Tornado Baby Dragon
Arrows
Mirror Valkyrie Battle Healer Tornado
Heal Spirit
Valkyrie
Arrows Battle Healer Mirror Tornado Baby Dragon
Battle Healer
Mirror Baby Dragon Skeletons Arrows Valkyrie Tornado
Mirror
Arrows Battle Healer Tornado Valkyrie
Tornado
Mirror Skeletons Arrows Valkyrie Battle Healer Baby Dragon
Baby Dragon
Battle Healer Skeletons Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeletons Valkyrie Battle Healer
Tornado Skeletons Valkyrie
Skeletons Valkyrie
Arrows Valkyrie Battle Healer Tornado
Arrows Tornado Skeletons Valkyrie Baby Dragon
Tornado Arrows Baby Dragon
Arrows Valkyrie Battle Healer Baby Dragon
Skeletons Tornado
Tornado Skeletons Valkyrie Battle Healer
Valkyrie Skeletons Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Skeletons Valkyrie Battle Healer
Valkyrie Arrows Tornado Baby Dragon
Tornado
Skeletons Arrows Valkyrie Tornado
Arrows Valkyrie Battle Healer Tornado Baby Dragon
Arrows Valkyrie Tornado Baby Dragon Battle Healer
Tornado
Valkyrie Arrows Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Battle Healer
Arrows Valkyrie Battle Healer Baby Dragon
Skeletons Valkyrie Battle Healer
Valkyrie Battle Healer Tornado
Skeletons Valkyrie Battle Healer
Arrows Skeletons Tornado Baby Dragon
Skeletons Valkyrie Battle Healer
Valkyrie Battle Healer
Skeletons Valkyrie Tornado Baby Dragon
Skeletons
Valkyrie
Arrows Valkyrie Tornado
Skeletons Valkyrie
Valkyrie Baby Dragon
Skeletons Valkyrie Battle Healer Tornado Baby Dragon
Arrows Valkyrie Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado
Tornado
Arrows Valkyrie Tornado
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Arrows Baby Dragon
Arrows Valkyrie Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Valkyrie Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows
Arrows
Arrows
Arrows Tornado Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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