My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Goblin Cage Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Elixir Golem Goblin Cage
The Log
Skeletons Elixir Golem Goblin Cage
Earthquake
Skeletons Elixir Golem Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Goblin Cage Battle Healer Electro Dragon
Fireball
Elixir Golem Goblin Cage Battle Healer Electro Dragon
Poison
Elixir Golem Goblin Cage Battle Healer Electro Dragon
Lightning
Goblin Cage Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Elixir Golem Fireball Goblin Cage Battle Healer Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Elixir Golem Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Elixir Golem Battle Healer Lightning
Elixir Golem
Battle Healer Lightning Arrows Fireball Electro Dragon
Fireball
Arrows Elixir Golem
Goblin Cage
Battle Healer
Battle Healer
Elixir Golem Electro Dragon Arrows Goblin Cage
Electro Dragon
Battle Healer Elixir Golem
Lightning
Elixir Golem Arrows

Defense Synergies 2 9

Skeletons
Goblin Cage Battle Healer Electro Dragon
Arrows
Fireball Battle Healer Lightning
Elixir Golem
Fireball
Arrows Goblin Cage Battle Healer
Goblin Cage
Skeletons Fireball Battle Healer Electro Dragon
Battle Healer
Electro Dragon Skeletons Arrows Fireball Goblin Cage
Electro Dragon
Battle Healer Skeletons Goblin Cage
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Goblin Cage Electro Dragon
Skeletons Goblin Cage Battle Healer Electro Dragon
Goblin Cage Skeletons Electro Dragon Lightning
Goblin Cage Skeletons Electro Dragon
Lightning Arrows Fireball Goblin Cage Battle Healer
Arrows Fireball Skeletons Electro Dragon
Lightning Arrows Fireball Goblin Cage Electro Dragon
Lightning Arrows Fireball Goblin Cage Battle Healer Electro Dragon
Skeletons Goblin Cage
Skeletons Battle Healer
Skeletons Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Goblin Cage Skeletons Fireball Battle Healer Electro Dragon Lightning
Fireball Arrows Goblin Cage Electro Dragon
Goblin Cage
Fireball Goblin Cage Lightning
Skeletons Arrows Fireball Goblin Cage Electro Dragon
Arrows Fireball Goblin Cage Battle Healer Electro Dragon
Arrows Goblin Cage Fireball Battle Healer Electro Dragon
Goblin Cage
Arrows Fireball Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Battle Healer
Fireball Arrows Battle Healer Electro Dragon Lightning
Skeletons Goblin Cage Battle Healer Electro Dragon Lightning
Lightning Fireball Goblin Cage Battle Healer
Skeletons Goblin Cage Battle Healer
Arrows Fireball Skeletons Electro Dragon
Skeletons Fireball Goblin Cage Battle Healer Lightning
Goblin Cage Battle Healer
Goblin Cage Electro Dragon Lightning Skeletons Fireball
Skeletons Goblin Cage
Goblin Cage Electro Dragon
Lightning Arrows Fireball Goblin Cage
Lightning Skeletons Fireball Goblin Cage
Fireball Goblin Cage Electro Dragon
Electro Dragon Skeletons Fireball Goblin Cage Battle Healer Lightning
Arrows Fireball Goblin Cage Battle Healer Electro Dragon
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Electro Dragon
Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Dragon
Arrows
Arrows Fireball Electro Dragon Lightning
Arrows Fireball Electro Dragon Lightning
Lightning Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon
Lightning Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Lightning
Fireball Lightning Arrows Electro Dragon
Fireball Lightning Arrows
Lightning Arrows Fireball Electro Dragon
Electro Dragon Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Lightning
Lightning Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon
Arrows Fireball
Fireball Lightning Electro Dragon
Arrows Fireball Electro Dragon Lightning
Lightning Arrows Fireball
Electro Dragon
Electro Dragon Fireball Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball
Fireball Lightning Electro Dragon
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: