My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Witch Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Baby Dragon Witch
Zap
Skeletons Dark Prince Witch
Barbarian Barrel
Skeletons Dark Prince Witch
The Log
Skeletons Dark Prince Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Baby Dragon Dark Prince Witch Mother Witch
Fireball
Baby Dragon Witch Mother Witch
Poison
Witch Mother Witch
Lightning
Baby Dragon Dark Prince Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Baby Dragon Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Earthquake Baby Dragon Dark Prince Mother Witch Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Earthquake Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Dark Prince Mother Witch
Earthquake
Arrows Dark Prince Electro Giant Mother Witch
Baby Dragon
Dark Prince Witch Electro Giant
Dark Prince
Electro Giant Arrows Earthquake Baby Dragon Witch Mother Witch
Witch
Baby Dragon Dark Prince
Electro Giant
Dark Prince Earthquake Baby Dragon Mother Witch
Mother Witch
Arrows Earthquake Dark Prince Electro Giant

Defense Synergies 0 11

Skeletons
Earthquake Baby Dragon Dark Prince Witch
Arrows
Dark Prince Mother Witch
Earthquake
Skeletons
Baby Dragon
Skeletons Dark Prince Witch Mother Witch
Dark Prince
Skeletons Arrows Baby Dragon Witch Mother Witch
Witch
Skeletons Baby Dragon Dark Prince
Electro Giant
Mother Witch
Arrows Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon
Skeletons Dark Prince Witch
Witch Skeletons Dark Prince
Witch Skeletons Dark Prince
Arrows Earthquake Dark Prince
Arrows Skeletons Earthquake Baby Dragon Dark Prince Mother Witch
Arrows Baby Dragon Witch
Earthquake Arrows Baby Dragon Electro Giant
Witch Skeletons
Skeletons Dark Prince
Witch Mother Witch Skeletons Arrows Earthquake Baby Dragon Dark Prince Electro Giant
Arrows Baby Dragon Witch
Skeletons Earthquake Dark Prince Witch
Arrows Earthquake Baby Dragon Dark Prince Witch
Electro Giant
Skeletons Arrows Dark Prince Witch
Arrows Baby Dragon Dark Prince Witch
Arrows Earthquake Baby Dragon Witch Dark Prince Mother Witch
Dark Prince Arrows Earthquake Baby Dragon Witch Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Witch Electro Giant
Arrows Baby Dragon
Skeletons Dark Prince Witch
Dark Prince
Skeletons Dark Prince Witch
Arrows Electro Giant Mother Witch Skeletons Baby Dragon Witch
Dark Prince Skeletons Witch
Dark Prince
Skeletons Baby Dragon Dark Prince Witch
Witch Skeletons
Dark Prince Witch
Arrows Dark Prince Electro Giant
Dark Prince Skeletons Witch
Baby Dragon Witch Electro Giant
Witch Electro Giant Skeletons Baby Dragon Dark Prince
Arrows Earthquake Baby Dragon Dark Prince Witch Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Baby Dragon
Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Dark Prince
Arrows Earthquake Baby Dragon Dark Prince
Arrows Electro Giant Mother Witch Baby Dragon Witch
Arrows Earthquake Baby Dragon Witch
Arrows Earthquake Baby Dragon
Arrows
Arrows Earthquake Dark Prince
Arrows Baby Dragon
Earthquake Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon Witch
Earthquake Arrows Baby Dragon
Arrows Earthquake
Arrows Earthquake Baby Dragon Dark Prince
Arrows Earthquake Baby Dragon Witch Electro Giant Mother Witch
Earthquake Baby Dragon
Arrows
Earthquake Arrows Baby Dragon
Arrows Earthquake Electro Giant Mother Witch Baby Dragon Dark Prince Witch
Witch
Arrows Earthquake Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch Electro Giant Mother Witch
Witch Electro Giant
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Dark Prince Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon Dark Prince
Arrows Earthquake Baby Dragon
Arrows Electro Giant
Dark Prince
Electro Giant Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Electro Giant

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