My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Archers Tesla X-Bow
The Log
Skeletons Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Archers Tornado Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Archers

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem X-Bow
Tesla
Ice Golem
Archers X-Bow
Fireball
Tornado X-Bow The Log
Tornado
Fireball The Log
X-Bow
Ice Golem Fireball The Log Archers
The Log
X-Bow Fireball Tornado

Defense Synergies 11 15

Skeletons
Tesla X-Bow Archers Ice Golem Tornado The Log
Archers
Ice Golem Skeletons Tesla Tornado X-Bow The Log
Tesla
Skeletons Ice Golem X-Bow The Log Archers Fireball Tornado
Ice Golem
Archers Tesla X-Bow Skeletons Fireball Tornado The Log
Fireball
Tornado X-Bow The Log Tesla Ice Golem
Tornado
Fireball Skeletons Archers Tesla Ice Golem X-Bow The Log
X-Bow
Skeletons Tesla Ice Golem Fireball The Log Archers Tornado
The Log
Tesla Fireball X-Bow Skeletons Archers Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball X-Bow The Log
Skeletons Tesla X-Bow The Log
Tesla Tornado Skeletons Archers
Tesla Skeletons
Fireball Tornado X-Bow The Log
Fireball Tornado The Log Skeletons Archers Tesla X-Bow
Tesla Tornado Archers Fireball X-Bow
Tesla Ice Golem Fireball X-Bow The Log
Tesla Skeletons Tornado X-Bow
Tornado Skeletons Archers Tesla Ice Golem
Archers Skeletons Tesla Ice Golem Fireball Tornado X-Bow The Log
Tesla Archers Fireball Tornado
Tesla Skeletons Fireball X-Bow The Log
Fireball Tesla Tornado X-Bow The Log
Tesla X-Bow
Tornado Tesla Fireball X-Bow The Log
Tesla Skeletons Fireball Tornado X-Bow
Tesla Fireball Archers Tornado X-Bow The Log
Tornado The Log Archers Tesla Ice Golem Fireball
Tesla Tornado
Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem Fireball X-Bow
Fireball Archers Tesla Ice Golem X-Bow The Log
Skeletons Ice Golem The Log
Tesla Ice Golem Fireball Tornado X-Bow The Log
Skeletons Tesla
Fireball Skeletons Archers Tesla Ice Golem Tornado
Skeletons Archers Tesla Ice Golem Fireball
Tesla
Skeletons Ice Golem Fireball Tornado X-Bow The Log
Skeletons Tesla
Tesla
Fireball Tornado The Log
Skeletons Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Skeletons Archers Ice Golem Fireball Tornado X-Bow The Log
Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Tornado
Archers Tornado The Log
Fireball X-Bow The Log Ice Golem Tornado
Fireball The Log Tornado X-Bow
Fireball Tornado X-Bow
Fireball Tornado X-Bow The Log
Fireball Archers Tornado
Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball Tornado
Archers Fireball X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Fireball Tornado
Tornado X-Bow The Log
Fireball X-Bow The Log
Ice Golem Tornado The Log Fireball
Fireball X-Bow The Log Tornado
Fireball Tornado X-Bow The Log
Fireball Tornado X-Bow The Log
Archers Ice Golem Fireball Tornado X-Bow
Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Archers Fireball X-Bow
Fireball Archers Tornado
The Log Fireball
Fireball
The Log Ice Golem Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado X-Bow The Log

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