My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Fisherman
Giant Snowball
Skeletons Archers Fisherman
Zap
Skeletons Archers Royal Giant Fisherman
Barbarian Barrel
Skeletons Archers Bomb Tower Electro Wizard
The Log
Skeletons Archers Royal Giant Fisherman
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Fisherman Electro Wizard
Fireball
Archers Bomb Tower Fisherman Electro Wizard
Poison
Archers Bomb Tower Fisherman Electro Wizard
Lightning
Bomb Tower Fisherman Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Archers Fisherman Fireball Bomb Tower Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Archers Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Giant Barbarian Barrel Fisherman
Royal Giant
Fireball Barbarian Barrel Fisherman Archers Electro Wizard
Fireball
Royal Giant Electro Wizard
Bomb Tower
Barbarian Barrel
Royal Giant Archers
Fisherman
Royal Giant Archers
Electro Wizard
Royal Giant Fireball

Defense Synergies 4 11

Skeletons
Fisherman Archers Bomb Tower Barbarian Barrel Electro Wizard
Archers
Barbarian Barrel Skeletons Bomb Tower Fisherman Electro Wizard
Royal Giant
Fireball
Barbarian Barrel Bomb Tower Electro Wizard
Bomb Tower
Barbarian Barrel Skeletons Archers Fireball Electro Wizard
Barbarian Barrel
Archers Fireball Bomb Tower Skeletons Electro Wizard
Fisherman
Skeletons Archers
Electro Wizard
Skeletons Archers Fireball Bomb Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Wizard
Bomb Tower Skeletons Fisherman Electro Wizard
Bomb Tower Fisherman Skeletons Archers Electro Wizard
Bomb Tower Skeletons Fisherman Electro Wizard
Fireball Bomb Tower Barbarian Barrel
Fireball Barbarian Barrel Skeletons Archers Bomb Tower Electro Wizard
Electro Wizard Archers Fireball Bomb Tower
Fireball Bomb Tower Barbarian Barrel Electro Wizard
Skeletons Bomb Tower Fisherman
Skeletons Archers Barbarian Barrel Fisherman Electro Wizard
Archers Electro Wizard Skeletons Fireball Bomb Tower Barbarian Barrel Fisherman
Archers Fireball Electro Wizard
Bomb Tower Skeletons Fireball Electro Wizard
Fireball Bomb Tower Barbarian Barrel Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Fireball Fisherman Electro Wizard
Bomb Tower Skeletons Fireball Fisherman Electro Wizard
Fireball Bomb Tower Archers Barbarian Barrel Fisherman Electro Wizard
Bomb Tower Barbarian Barrel Archers Fireball Fisherman Electro Wizard
Bomb Tower Fisherman Electro Wizard
Archers Fireball Bomb Tower Barbarian Barrel Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Electro Wizard Archers Bomb Tower Barbarian Barrel Fisherman
Skeletons Bomb Tower Fisherman Electro Wizard
Fireball Barbarian Barrel Fisherman Electro Wizard
Skeletons Fisherman
Fireball Skeletons Archers Bomb Tower Electro Wizard
Skeletons Archers Fireball Bomb Tower Electro Wizard
Bomb Tower Fisherman
Electro Wizard Skeletons Fireball Bomb Tower Barbarian Barrel
Skeletons
Bomb Tower
Fireball Electro Wizard
Skeletons Fireball Bomb Tower
Archers Fireball Bomb Tower
Electro Wizard Skeletons Archers Fireball Bomb Tower Barbarian Barrel Fisherman
Archers Fireball Bomb Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Archers
Fireball Barbarian Barrel
Fireball Fisherman
Fireball Fisherman Electro Wizard
Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Archers
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Archers Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman Electro Wizard
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Barbarian Barrel
Fireball Archers Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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