My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Skeleton Dragons Barbarians Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Bomb Tower Wizard Royal Hogs
The Log
Barbarians Elite Barbarians Royal Hogs
Earthquake
Barbarians Bomb Tower Royal Hogs
Arrows
Skeleton Dragons Royal Hogs
Royal Delivery
Skeleton Dragons Barbarians Elite Barbarians Valkyrie Wizard Royal Hogs
Fireball
Skeleton Dragons Barbarians Elite Barbarians Bomb Tower Wizard Royal Hogs
Poison
Skeleton Dragons Barbarians Bomb Tower Wizard Royal Hogs
Lightning
Skeleton Dragons Elite Barbarians Valkyrie Bomb Tower Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Valkyrie Bomb Tower Poison Barbarians Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Valkyrie Bomb Tower Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Royal Hogs
Barbarians
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Skeleton Dragons Wizard Royal Hogs
Bomb Tower
Wizard
Elite Barbarians Valkyrie Royal Hogs
Royal Hogs
Skeleton Dragons Valkyrie Wizard Poison
Poison
Royal Hogs

Defense Synergies 1 6

Skeleton Dragons
Barbarians Valkyrie Bomb Tower
Barbarians
Skeleton Dragons
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Skeleton Dragons Bomb Tower Wizard
Bomb Tower
Skeleton Dragons Valkyrie
Wizard
Elite Barbarians Valkyrie
Royal Hogs
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard
Barbarians Elite Barbarians Bomb Tower Skeleton Dragons Valkyrie
Barbarians Bomb Tower Skeleton Dragons Elite Barbarians Valkyrie
Barbarians Elite Barbarians Bomb Tower Skeleton Dragons Valkyrie
Barbarians Elite Barbarians Valkyrie Bomb Tower Poison
Skeleton Dragons Valkyrie Bomb Tower
Skeleton Dragons Bomb Tower Wizard Poison
Skeleton Dragons Barbarians Valkyrie Bomb Tower Poison
Barbarians Elite Barbarians Bomb Tower
Elite Barbarians Barbarians Valkyrie
Skeleton Dragons Barbarians Valkyrie Poison Bomb Tower Wizard
Skeleton Dragons Wizard Poison
Barbarians Bomb Tower Skeleton Dragons Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Skeleton Dragons Barbarians Poison
Barbarians Elite Barbarians Bomb Tower
Barbarians Bomb Tower Elite Barbarians
Barbarians Bomb Tower Wizard Skeleton Dragons Elite Barbarians Valkyrie Poison
Bomb Tower Skeleton Dragons Barbarians Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Poison Skeleton Dragons Barbarians
Barbarians Elite Barbarians Bomb Tower
Skeleton Dragons Valkyrie Wizard Barbarians Elite Barbarians Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians
Poison Skeleton Dragons Elite Barbarians Valkyrie Bomb Tower Wizard
Barbarians Elite Barbarians Valkyrie Bomb Tower
Valkyrie Barbarians Elite Barbarians
Barbarians Elite Barbarians Valkyrie
Skeleton Dragons Wizard Poison Bomb Tower
Barbarians Elite Barbarians Valkyrie Bomb Tower
Barbarians Elite Barbarians Valkyrie Bomb Tower
Skeleton Dragons Barbarians Elite Barbarians Valkyrie Bomb Tower Poison
Skeleton Dragons Barbarians
Barbarians Elite Barbarians Valkyrie Bomb Tower
Barbarians Elite Barbarians Valkyrie Poison
Barbarians Elite Barbarians Valkyrie Bomb Tower Wizard
Wizard Skeleton Dragons Barbarians Valkyrie Bomb Tower
Barbarians Elite Barbarians Skeleton Dragons Valkyrie Bomb Tower Poison
Valkyrie Poison Skeleton Dragons Barbarians Elite Barbarians Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons Valkyrie
Poison Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Barbarians Valkyrie Poison
Wizard Poison Skeleton Dragons Valkyrie
Skeleton Dragons Wizard Poison
Skeleton Dragons Wizard Poison
Poison Skeleton Dragons Wizard
Poison Skeleton Dragons Wizard
Elite Barbarians Poison
Poison Skeleton Dragons Valkyrie Wizard
Poison Skeleton Dragons Wizard
Poison Skeleton Dragons Elite Barbarians
Skeleton Dragons Poison
Skeleton Dragons Elite Barbarians Poison
Skeleton Dragons Wizard Poison
Skeleton Dragons Wizard Poison
Poison
Skeleton Dragons
Skeleton Dragons Wizard Poison
Skeleton Dragons Valkyrie Wizard Poison
Skeleton Dragons Poison
Skeleton Dragons Wizard Poison
Skeleton Dragons Barbarians Poison
Poison Skeleton Dragons Valkyrie Wizard
Poison Skeleton Dragons Wizard
Skeleton Dragons Wizard Poison
Poison Skeleton Dragons
Elite Barbarians Poison Skeleton Dragons Wizard
Skeleton Dragons Wizard Poison
Elite Barbarians
Poison Skeleton Dragons Wizard
Skeleton Dragons Poison
Wizard Poison
Barbarians
Poison Skeleton Dragons Wizard
Poison Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Wizard Poison
Poison
Skeleton Dragons Elite Barbarians
Skeleton Dragons Elite Barbarians Poison
Skeleton Dragons Poison
Poison

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