My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Goblin Hut Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Prince
Giant Snowball
Skeleton Dragons Barbarians Battle Ram Hog Rider Goblin Hut
Zap
Battle Ram Goblin Hut Prince
Barbarian Barrel
Barbarians Battle Ram Goblin Hut
The Log
Barbarians Battle Ram Hog Rider Goblin Hut Prince
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Skeleton Dragons Goblin Hut
Royal Delivery
Skeleton Dragons Barbarians Battle Ram Hog Rider Goblin Hut Prince P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram Hog Rider Goblin Hut
Poison
Skeleton Dragons Barbarians Goblin Hut
Lightning
Skeleton Dragons Battle Ram Goblin Hut Prince
Rocket
Barbarians Hog Rider Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Fireball Battle Ram Hog Rider Barbarians Goblin Hut Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Fireball Battle Ram Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Hog Rider Goblin Hut Prince P.E.K.K.A
Barbarians
Hog Rider
Fireball
Hog Rider Battle Ram
Battle Ram
Fireball Goblin Hut P.E.K.K.A
Hog Rider
Fireball Skeleton Dragons Barbarians Goblin Hut Prince
Goblin Hut
Skeleton Dragons Battle Ram Hog Rider Prince
Prince
Skeleton Dragons Hog Rider Goblin Hut
P.E.K.K.A
Skeleton Dragons Battle Ram

Defense Synergies 0 6

Skeleton Dragons
Barbarians Fireball Goblin Hut Prince P.E.K.K.A
Barbarians
Skeleton Dragons
Fireball
Skeleton Dragons Goblin Hut
Battle Ram
Hog Rider
Goblin Hut
Skeleton Dragons Fireball
Prince
Skeleton Dragons
P.E.K.K.A
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Goblin Hut
Barbarians P.E.K.K.A Skeleton Dragons Goblin Hut Prince
Barbarians Goblin Hut Prince P.E.K.K.A Skeleton Dragons
Barbarians Goblin Hut Prince P.E.K.K.A Skeleton Dragons
Barbarians Fireball Prince P.E.K.K.A
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Goblin Hut Prince
Barbarians Prince
Skeleton Dragons Barbarians Fireball Goblin Hut
Skeleton Dragons Fireball Goblin Hut
Barbarians Goblin Hut Prince P.E.K.K.A Skeleton Dragons Fireball
Fireball Skeleton Dragons Barbarians Goblin Hut Prince P.E.K.K.A
Barbarians P.E.K.K.A Goblin Hut Prince
Barbarians Fireball Goblin Hut Prince P.E.K.K.A
Barbarians Skeleton Dragons Fireball Goblin Hut Prince P.E.K.K.A
Fireball Skeleton Dragons Barbarians Goblin Hut Prince
Skeleton Dragons Barbarians Fireball Goblin Hut
Barbarians P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Barbarians Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Prince P.E.K.K.A
Fireball Skeleton Dragons Prince
Barbarians P.E.K.K.A Goblin Hut Prince
Prince P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Fireball Goblin Hut
Prince P.E.K.K.A Barbarians Fireball Goblin Hut
P.E.K.K.A Barbarians Prince
P.E.K.K.A Skeleton Dragons Barbarians Fireball Goblin Hut Prince
P.E.K.K.A Skeleton Dragons Barbarians Goblin Hut
P.E.K.K.A Barbarians Goblin Hut Prince
P.E.K.K.A Barbarians Fireball Prince
Barbarians Prince P.E.K.K.A Fireball
Skeleton Dragons Barbarians Fireball
Barbarians Goblin Hut Skeleton Dragons Fireball Prince P.E.K.K.A
Skeleton Dragons Barbarians Fireball Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Barbarians Fireball Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Prince
Skeleton Dragons Fireball Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Hut Prince
Skeleton Dragons Fireball Goblin Hut
Skeleton Dragons Fireball Goblin Hut
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball
Skeleton Dragons Fireball Prince
Skeleton Dragons Fireball
Prince
Skeleton Dragons Barbarians Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons Prince
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Hut
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A Prince
Fireball
Barbarians Fireball Goblin Hut Prince
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons Prince
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Prince P.E.K.K.A
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Prince

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