My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch Electro Dragon
Zap
Firecracker Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Witch Sparky
The Log
Firecracker Elixir Golem Skeleton Army Witch Sparky
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Battle Healer Skeleton Army Witch Electro Dragon Sparky
Fireball
Firecracker Elixir Golem Battle Healer Skeleton Army Witch Electro Dragon Sparky
Poison
Firecracker Elixir Golem Battle Healer Skeleton Army Witch Electro Dragon Sparky
Lightning
Battle Healer Witch Electro Dragon Sparky
Rocket
Battle Healer Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Battle Healer Witch Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Battle Healer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Sparky Mega Knight
Elixir Golem
Firecracker Battle Healer Witch Electro Dragon Sparky
Battle Healer
Elixir Golem Electro Dragon Firecracker Witch Sparky
Skeleton Army
Sparky
Witch
Elixir Golem Battle Healer Mega Knight
Electro Dragon
Battle Healer Elixir Golem Sparky Mega Knight
Sparky
Firecracker Elixir Golem Battle Healer Skeleton Army Electro Dragon
Mega Knight
Firecracker Witch Electro Dragon

Defense Synergies 1 10

Firecracker
Battle Healer Skeleton Army Electro Dragon Mega Knight
Elixir Golem
Battle Healer
Electro Dragon Firecracker Witch Sparky
Skeleton Army
Firecracker Electro Dragon Sparky
Witch
Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Firecracker Skeleton Army Witch
Sparky
Battle Healer Skeleton Army
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Skeleton Army Sparky Firecracker Battle Healer Witch Electro Dragon Mega Knight
Skeleton Army Witch Sparky Mega Knight Electro Dragon
Skeleton Army Witch Sparky Firecracker Electro Dragon Mega Knight
Firecracker Battle Healer Skeleton Army Sparky Mega Knight
Skeleton Army Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon
Battle Healer Electro Dragon Sparky Mega Knight
Witch Sparky Skeleton Army
Skeleton Army Firecracker Battle Healer Sparky Mega Knight
Skeleton Army Witch Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon
Skeleton Army Sparky Mega Knight Battle Healer Witch Electro Dragon
Skeleton Army Sparky Mega Knight Firecracker Witch Electro Dragon
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Sparky Mega Knight Firecracker Skeleton Army Witch Electro Dragon
Mega Knight Firecracker Battle Healer Skeleton Army Witch Electro Dragon
Witch Firecracker Battle Healer Electro Dragon Mega Knight
Sparky
Skeleton Army Mega Knight Firecracker Battle Healer Witch Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Battle Healer Witch Sparky
Firecracker Battle Healer Electro Dragon Mega Knight
Skeleton Army Mega Knight Battle Healer Witch Electro Dragon Sparky
Skeleton Army Mega Knight Battle Healer Sparky
Battle Healer Skeleton Army Witch Sparky Mega Knight
Firecracker Witch Electro Dragon
Skeleton Army Sparky Battle Healer Witch
Mega Knight Battle Healer Skeleton Army Sparky
Electro Dragon Mega Knight Firecracker Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Mega Knight Witch Electro Dragon Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Sparky
Firecracker Skeleton Army Witch Electro Dragon Sparky Mega Knight
Skeleton Army Witch Electro Dragon Sparky Firecracker Battle Healer
Mega Knight Firecracker Battle Healer Witch Electro Dragon Sparky
Mega Knight
Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Witch Electro Dragon
Firecracker Witch Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Witch Electro Dragon Sparky
Firecracker Electro Dragon Sparky Mega Knight
Sparky
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Witch Electro Dragon Mega Knight
Sparky Mega Knight
Sparky
Electro Dragon
Firecracker Witch Electro Dragon Sparky Mega Knight
Witch
Firecracker Witch Electro Dragon Sparky
Witch Electro Dragon Sparky Mega Knight
Firecracker Sparky
Firecracker Witch Electro Dragon Sparky
Electro Dragon Firecracker Witch
Sparky
Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Sparky
Sparky Mega Knight
Firecracker Sparky
Skeleton Army Witch Electro Dragon
Firecracker Witch Electro Dragon
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Witch Sparky
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight

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