My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minions Hog Rider Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Valkyrie Hog Rider Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant
Minions
Hog Rider Giant Valkyrie
Valkyrie
Hog Rider Minions Giant Witch
Hog Rider
Arrows Minions Valkyrie Giant Rocket Witch
Giant
Arrows Minions Valkyrie Hog Rider Rocket Witch
Rocket
Hog Rider Giant
Skeleton Army
Witch
Valkyrie Hog Rider Giant

Defense Synergies 1 2

Arrows
Valkyrie
Minions
Valkyrie
Valkyrie
Minions Arrows Witch
Hog Rider
Giant
Rocket
Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie
Skeleton Army Minions Valkyrie Witch
Rocket Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Minions Valkyrie
Minions Rocket Arrows Witch
Rocket Arrows Valkyrie
Witch Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Witch Arrows
Arrows Minions Witch
Skeleton Army Minions Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Arrows Minions Witch
Skeleton Army
Rocket Skeleton Army
Arrows Minions Valkyrie Skeleton Army Witch
Arrows Minions Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Minions
Valkyrie Skeleton Army Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Rocket
Skeleton Army Minions Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army
Valkyrie Skeleton Army Witch
Arrows Rocket Minions Witch
Rocket Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Rocket Minions Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie Rocket
Arrows Minions Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Minions Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Minions
Rocket Arrows Valkyrie
Arrows Rocket
Rocket
Arrows Minions Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows
Rocket Arrows Valkyrie Witch
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Witch
Rocket Minions Witch
Arrows Rocket
Rocket Arrows
Rocket Arrows
Minions Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
Minions Rocket Witch
Rocket Witch
Rocket Witch

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