My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army
Giant Snowball
Battle Ram Furnace Skeleton Army Baby Dragon Witch
Zap
Royal Giant Battle Ram Furnace Skeleton Army Witch
Barbarian Barrel
Battle Ram Furnace Skeleton Army Witch
The Log
Royal Giant Mini P.E.K.K.A Battle Ram Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon Witch
Fireball
Battle Ram Furnace Skeleton Army Baby Dragon Witch
Poison
Furnace Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Furnace Baby Dragon Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Battle Ram Furnace Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Battle Ram
Royal Giant
Arrows Furnace Baby Dragon Witch
Mini P.E.K.K.A
Arrows Furnace Baby Dragon
Battle Ram
Arrows Furnace Baby Dragon Witch
Furnace
Royal Giant Mini P.E.K.K.A Battle Ram Baby Dragon
Skeleton Army
Baby Dragon
Royal Giant Mini P.E.K.K.A Battle Ram Furnace Witch
Witch
Royal Giant Battle Ram Baby Dragon

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Furnace
Royal Giant
Mini P.E.K.K.A
Arrows Furnace Skeleton Army Baby Dragon Witch
Battle Ram
Furnace
Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Furnace
Baby Dragon
Mini P.E.K.K.A Furnace Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Skeleton Army Furnace Witch
Mini P.E.K.K.A Furnace Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch Furnace
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Furnace Baby Dragon
Furnace Arrows Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Mini P.E.K.K.A Furnace Skeleton Army Witch
Skeleton Army Arrows Mini P.E.K.K.A Furnace Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Furnace
Skeleton Army Mini P.E.K.K.A Furnace
Arrows Mini P.E.K.K.A Furnace Skeleton Army Witch
Arrows Furnace Skeleton Army Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Mini P.E.K.K.A
Skeleton Army Arrows Mini P.E.K.K.A Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace Witch
Arrows Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Arrows Furnace Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Furnace Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Witch
Furnace Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Furnace Baby Dragon
Arrows Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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