My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Ice Golem Zappies Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Ice Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Skeleton Army Bandit
Giant Snowball
Royal Recruits Zappies Skeleton Army
Zap
Royal Giant Zappies Skeleton Army Bandit
Barbarian Barrel
Royal Recruits Zappies Skeleton Army Bandit Magic Archer
The Log
Royal Giant Royal Recruits Zappies Skeleton Army Bandit
Earthquake
Zappies Skeleton Army
Arrows
Royal Recruits Zappies Skeleton Army
Royal Delivery
Royal Recruits Zappies Skeleton Army Bandit Magic Archer
Fireball
Zappies Skeleton Army Bandit Magic Archer
Poison
Royal Recruits Zappies Skeleton Army Magic Archer
Lightning
Ice Golem Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Skeleton Army Bandit Zappies Magic Archer Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Skeleton Army Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bandit
Royal Giant
Arrows Ice Golem Zappies Bandit Magic Archer
Royal Recruits
Ice Golem Zappies Bandit Magic Archer
Ice Golem
Royal Giant Royal Recruits Zappies Magic Archer
Zappies
Royal Giant Royal Recruits Ice Golem Bandit
Skeleton Army
Bandit
Arrows Royal Giant Royal Recruits Zappies Magic Archer
Magic Archer
Royal Giant Royal Recruits Ice Golem Bandit

Defense Synergies 0 11

Arrows
Ice Golem Bandit
Royal Giant
Royal Recruits
Skeleton Army
Ice Golem
Arrows Zappies Bandit Magic Archer
Zappies
Ice Golem Skeleton Army Bandit
Skeleton Army
Royal Recruits Zappies Bandit Magic Archer
Bandit
Arrows Ice Golem Zappies Skeleton Army Magic Archer
Magic Archer
Ice Golem Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Zappies Magic Archer
Skeleton Army Royal Recruits Zappies Bandit
Skeleton Army Royal Recruits Zappies Bandit
Royal Recruits Skeleton Army Zappies Bandit
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Zappies Bandit Magic Archer
Arrows Zappies Magic Archer
Arrows Royal Recruits Ice Golem Bandit Magic Archer
Zappies Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Ice Golem Zappies Bandit
Skeleton Army Arrows Royal Recruits Ice Golem Zappies Bandit Magic Archer
Arrows Zappies Magic Archer
Royal Recruits Skeleton Army Zappies Bandit
Skeleton Army Arrows Royal Recruits Zappies Magic Archer
Royal Recruits Skeleton Army Zappies Bandit
Skeleton Army Royal Recruits Zappies Bandit
Arrows Royal Recruits Zappies Skeleton Army
Arrows Royal Recruits Zappies Skeleton Army Bandit Magic Archer
Arrows Royal Recruits Ice Golem Zappies Bandit Magic Archer
Royal Recruits Zappies
Royal Recruits Skeleton Army Arrows Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Ice Golem Zappies Bandit
Bandit Arrows Ice Golem Magic Archer
Royal Recruits Zappies Skeleton Army Bandit Ice Golem
Royal Recruits Skeleton Army Ice Golem Zappies Bandit
Royal Recruits Zappies Skeleton Army Bandit
Arrows Ice Golem Zappies Magic Archer
Royal Recruits Skeleton Army Ice Golem Zappies Bandit
Royal Recruits Zappies Skeleton Army
Royal Recruits Ice Golem Zappies Skeleton Army Bandit Magic Archer
Royal Recruits Zappies Skeleton Army
Royal Recruits Zappies
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army Ice Golem Zappies Bandit
Royal Recruits Zappies Skeleton Army Magic Archer
Royal Recruits Zappies Skeleton Army Ice Golem Magic Archer
Arrows Royal Recruits Ice Golem Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Ice Golem Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Royal Recruits Ice Golem
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows Magic Archer
Arrows Ice Golem Magic Archer
Arrows Bandit
Arrows Royal Recruits Bandit Magic Archer
Arrows Magic Archer
Ice Golem Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Ice Golem Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Royal Recruits Bandit
Arrows
Arrows Bandit Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Ice Golem Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Ice Golem Magic Archer
Zappies
Arrows Bandit Magic Archer
Arrows Zappies Magic Archer
Arrows Magic Archer
Royal Recruits Zappies Skeleton Army Bandit Magic Archer
Arrows Zappies Magic Archer
Arrows
Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Royal Recruits
Royal Recruits Zappies Magic Archer
Zappies Magic Archer
Royal Recruits Bandit Magic Archer

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