My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Ice Golem Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits
Giant Snowball
Goblin Gang Skeleton Barrel Royal Recruits Witch
Zap
Goblin Gang Skeleton Barrel Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Witch Royal Ghost
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Skeleton Barrel Royal Recruits Witch
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Witch Royal Ghost
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Witch
Poison
Goblin Gang Skeleton Barrel Royal Recruits Witch
Lightning
Elite Barbarians Ice Golem Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Gang Skeleton Barrel Royal Ghost Witch Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Gang Skeleton Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Skeleton Barrel
Goblin Gang
Ice Golem Skeleton Barrel Royal Recruits Royal Ghost
Skeleton Barrel
Arrows Goblin Gang Royal Recruits Ice Golem Witch Royal Ghost
Elite Barbarians
Arrows Ice Golem Royal Ghost
Royal Recruits
Goblin Gang Skeleton Barrel Ice Golem Royal Ghost
Ice Golem
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Witch
Witch
Skeleton Barrel Ice Golem Royal Ghost
Royal Ghost
Goblin Gang Skeleton Barrel Elite Barbarians Royal Recruits Witch

Defense Synergies 0 7

Arrows
Ice Golem
Goblin Gang
Royal Recruits Ice Golem
Skeleton Barrel
Elite Barbarians
Ice Golem
Royal Recruits
Goblin Gang
Ice Golem
Arrows Goblin Gang Elite Barbarians Witch Royal Ghost
Witch
Ice Golem Royal Ghost
Royal Ghost
Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Ice Golem
Elite Barbarians Goblin Gang Royal Recruits Witch
Goblin Gang Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Witch Goblin Gang
Arrows Elite Barbarians Royal Recruits
Arrows Goblin Gang Royal Ghost
Arrows Goblin Gang Witch
Arrows Skeleton Barrel Royal Recruits Ice Golem
Witch Goblin Gang Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Royal Recruits Ice Golem Royal Ghost
Goblin Gang Witch Arrows Royal Recruits Ice Golem Royal Ghost
Arrows Goblin Gang Witch
Royal Recruits Goblin Gang Elite Barbarians Witch
Arrows Goblin Gang Royal Recruits Witch Royal Ghost
Elite Barbarians Royal Recruits Goblin Gang
Goblin Gang Elite Barbarians Royal Recruits
Arrows Goblin Gang Elite Barbarians Royal Recruits Witch
Arrows Goblin Gang Elite Barbarians Royal Recruits Witch Royal Ghost
Arrows Witch Royal Recruits Ice Golem Royal Ghost
Elite Barbarians Royal Recruits
Goblin Gang Royal Recruits Royal Ghost Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Elite Barbarians Ice Golem Witch Royal Ghost
Arrows Goblin Gang Skeleton Barrel Elite Barbarians Ice Golem Royal Ghost
Goblin Gang Royal Recruits Elite Barbarians Ice Golem Witch
Goblin Gang Royal Recruits Elite Barbarians Ice Golem
Royal Recruits Goblin Gang Elite Barbarians Witch
Arrows Goblin Gang Skeleton Barrel Ice Golem Witch
Goblin Gang Royal Recruits Elite Barbarians Ice Golem Witch
Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians Ice Golem Witch
Royal Recruits Witch Goblin Gang
Elite Barbarians Royal Recruits Witch
Royal Recruits Arrows Elite Barbarians
Elite Barbarians Royal Recruits Goblin Gang Ice Golem Witch
Royal Recruits Witch
Goblin Gang Elite Barbarians Royal Recruits Witch Ice Golem
Arrows Elite Barbarians Royal Recruits Ice Golem Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Ice Golem Royal Ghost
Arrows Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits Ice Golem
Arrows
Arrows Skeleton Barrel Ice Golem Witch
Arrows Witch
Arrows Skeleton Barrel Ice Golem
Arrows Skeleton Barrel
Goblin Gang Elite Barbarians
Arrows Skeleton Barrel Royal Recruits
Arrows
Skeleton Barrel Elite Barbarians Ice Golem
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians Ice Golem
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Ice Golem Witch
Witch
Arrows Skeleton Barrel Witch Royal Ghost
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Elite Barbarians Arrows Ice Golem Witch
Skeleton Barrel Witch
Elite Barbarians
Arrows
Arrows
Arrows
Skeleton Barrel Goblin Gang Royal Recruits Witch
Arrows Witch
Arrows
Goblin Gang
Arrows Skeleton Barrel Ice Golem
Arrows
Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Royal Recruits Witch
Witch
Skeleton Barrel Royal Recruits Witch Royal Ghost

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