My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Elixir Collector Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Fisherman Night Witch
Giant Snowball
Royal Recruits Flying Machine Wall Breakers Fisherman Night Witch
Zap
Flying Machine Wall Breakers Fisherman Night Witch
Barbarian Barrel
Royal Recruits Wall Breakers Night Witch
The Log
Royal Recruits Wall Breakers Fisherman
Earthquake
Elixir Collector
Arrows
Royal Recruits Flying Machine Wall Breakers Night Witch
Royal Delivery
Royal Recruits Flying Machine Wall Breakers Fisherman Night Witch
Fireball
Flying Machine Elixir Collector Wall Breakers Fisherman Night Witch
Poison
Royal Recruits Flying Machine Elixir Collector Fisherman Night Witch
Lightning
Elixir Collector Fisherman Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Collector Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Fisherman Flying Machine Poison Night Witch Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Fisherman Flying Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Night Witch
Royal Recruits
Flying Machine Wall Breakers
Flying Machine
Royal Recruits
Elixir Collector
Wall Breakers
Arrows Royal Recruits
Poison
Night Witch
Fisherman
Night Witch
Arrows Poison

Defense Synergies 0 1

Arrows
Royal Recruits
Flying Machine
Fisherman
Elixir Collector
Wall Breakers
Poison
Fisherman
Flying Machine
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine
Royal Recruits Flying Machine Fisherman Night Witch
Fisherman Royal Recruits Night Witch
Royal Recruits Night Witch Fisherman
Arrows Royal Recruits Poison
Arrows Flying Machine Night Witch
Arrows Flying Machine Poison Night Witch
Arrows Royal Recruits Flying Machine Poison
Royal Recruits Fisherman Night Witch
Royal Recruits Fisherman Night Witch
Poison Arrows Royal Recruits Flying Machine Fisherman Night Witch
Arrows Flying Machine Poison Night Witch
Royal Recruits Night Witch Flying Machine
Arrows Royal Recruits Poison Night Witch
Royal Recruits
Royal Recruits Fisherman
Arrows Royal Recruits Poison Fisherman Night Witch
Arrows Royal Recruits Flying Machine Fisherman Night Witch
Arrows Poison Royal Recruits Flying Machine Fisherman
Royal Recruits Fisherman
Royal Recruits Arrows Flying Machine Poison Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fisherman
Poison Arrows Flying Machine Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman Night Witch
Royal Recruits Fisherman Night Witch
Arrows Poison Flying Machine
Royal Recruits Flying Machine Night Witch
Royal Recruits Fisherman
Royal Recruits Flying Machine Poison
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits Arrows Poison
Royal Recruits Night Witch
Royal Recruits Flying Machine
Royal Recruits Flying Machine Poison Fisherman Night Witch
Arrows Poison Royal Recruits Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Flying Machine
Arrows Poison Flying Machine Fisherman
Arrows Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison
Poison Arrows
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Flying Machine Fisherman
Poison Fisherman Night Witch
Poison Arrows Royal Recruits Flying Machine Fisherman
Poison Arrows Flying Machine
Flying Machine Poison Fisherman
Arrows Flying Machine Poison Fisherman
Arrows Flying Machine Poison Fisherman
Arrows Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison
Arrows Poison
Fisherman Night Witch
Arrows Flying Machine Poison Fisherman
Arrows Flying Machine Poison
Poison Night Witch
Arrows Poison
Fisherman
Arrows Royal Recruits Flying Machine Poison
Arrows Poison
Fisherman
Arrows Poison Flying Machine Fisherman
Arrows Flying Machine Poison Fisherman
Poison Arrows Fisherman
Poison Arrows Flying Machine Night Witch
Flying Machine Poison
Night Witch
Poison Arrows Night Witch
Arrows Poison
Arrows Poison
Royal Recruits Flying Machine Night Witch
Poison Arrows Flying Machine
Arrows
Poison Flying Machine
Arrows Flying Machine Poison
Arrows Poison
Royal Recruits Flying Machine
Royal Recruits Flying Machine Poison
Flying Machine Poison
Poison Royal Recruits Flying Machine

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