My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Bowler Golem Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Flying Machine Skeleton Army Lumberjack
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Royal Recruits Skeleton Army Magic Archer Lumberjack
The Log
Royal Recruits Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Royal Recruits Flying Machine Skeleton Army
Royal Delivery
Royal Recruits Flying Machine Skeleton Army Bowler Magic Archer Lumberjack
Fireball
Flying Machine Skeleton Army Bowler Magic Archer Lumberjack
Poison
Royal Recruits Flying Machine Skeleton Army Magic Archer
Lightning
Bowler Magic Archer Lumberjack
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Flying Machine Magic Archer Lumberjack Bowler Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Flying Machine Magic Archer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Magic Archer Lumberjack
Flying Machine
Royal Recruits Bowler Golem Lumberjack
Skeleton Army
Bowler
Flying Machine The Log Magic Archer Lumberjack
Golem
Flying Machine The Log Magic Archer Lumberjack
The Log
Bowler Golem Magic Archer Lumberjack
Magic Archer
Royal Recruits Bowler Golem The Log Lumberjack
Lumberjack
Royal Recruits Flying Machine Bowler Golem The Log Magic Archer

Defense Synergies 1 13

Royal Recruits
Skeleton Army The Log
Flying Machine
Skeleton Army Bowler The Log Lumberjack
Skeleton Army
Royal Recruits Flying Machine The Log Magic Archer Lumberjack
Bowler
The Log Flying Machine Lumberjack
Golem
The Log
Bowler Royal Recruits Flying Machine Skeleton Army Magic Archer Lumberjack
Magic Archer
Skeleton Army The Log Lumberjack
Lumberjack
Flying Machine Skeleton Army Bowler The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Flying Machine The Log Magic Archer
Skeleton Army Lumberjack Royal Recruits Flying Machine The Log
Skeleton Army Bowler Lumberjack Royal Recruits
Royal Recruits Skeleton Army Lumberjack Bowler
Royal Recruits Skeleton Army Bowler The Log Lumberjack
Skeleton Army Bowler The Log Flying Machine Magic Archer Lumberjack
Flying Machine Magic Archer
Bowler Royal Recruits Flying Machine The Log Magic Archer
Royal Recruits Skeleton Army Lumberjack
Skeleton Army Royal Recruits Bowler Lumberjack
Skeleton Army Royal Recruits Flying Machine Bowler The Log Magic Archer Lumberjack
Flying Machine Magic Archer
Royal Recruits Skeleton Army Bowler Lumberjack Flying Machine The Log
Skeleton Army Bowler Royal Recruits The Log Magic Archer Lumberjack
Royal Recruits Skeleton Army Lumberjack
Skeleton Army Royal Recruits Bowler The Log Lumberjack
Royal Recruits Skeleton Army Bowler Lumberjack
Royal Recruits Flying Machine Skeleton Army Bowler The Log Magic Archer Lumberjack
The Log Royal Recruits Flying Machine Bowler Magic Archer Lumberjack
Royal Recruits Lumberjack
Royal Recruits Skeleton Army Bowler Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Lumberjack Bowler
Flying Machine Bowler The Log Magic Archer Lumberjack
Royal Recruits Skeleton Army Lumberjack Bowler The Log
Royal Recruits Skeleton Army Bowler Lumberjack The Log
Royal Recruits Skeleton Army Bowler Lumberjack
Flying Machine Magic Archer
Royal Recruits Skeleton Army Flying Machine Bowler Lumberjack
Royal Recruits Skeleton Army Lumberjack
Royal Recruits Flying Machine Skeleton Army The Log Magic Archer
Royal Recruits Skeleton Army
Royal Recruits Flying Machine Bowler Lumberjack
Royal Recruits Skeleton Army Bowler The Log
Royal Recruits Skeleton Army Bowler Lumberjack
Royal Recruits Flying Machine Skeleton Army Bowler Magic Archer
Royal Recruits Skeleton Army Flying Machine Bowler The Log Magic Archer Lumberjack
Bowler Royal Recruits Flying Machine The Log Magic Archer
Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine The Log
Flying Machine Bowler The Log Magic Archer
Flying Machine The Log Magic Archer
Royal Recruits Flying Machine The Log
Bowler The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Bowler The Log Magic Archer
The Log Flying Machine Bowler Magic Archer
The Log Flying Machine
Bowler Lumberjack
Royal Recruits Flying Machine Bowler The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Bowler The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Bowler The Log Magic Archer
Magic Archer Royal Recruits Flying Machine Bowler The Log
Flying Machine Bowler The Log Magic Archer
Flying Machine Bowler The Log Magic Archer
Bowler The Log Magic Archer
Bowler The Log
Royal Recruits Flying Machine The Log
The Log Bowler Magic Archer
The Log Flying Machine Bowler Magic Archer
Flying Machine Bowler The Log Magic Archer
The Log Magic Archer
Flying Machine Magic Archer
Flying Machine
Bowler
The Log Magic Archer
Magic Archer
Bowler The Log Magic Archer
Royal Recruits Flying Machine Skeleton Army Magic Archer
Flying Machine Magic Archer
The Log
Flying Machine Bowler Magic Archer Lumberjack
The Log Flying Machine Bowler Magic Archer
Royal Recruits Flying Machine
Royal Recruits Flying Machine Bowler The Log Magic Archer
Flying Machine Magic Archer
Royal Recruits Flying Machine Bowler The Log Magic Archer
Bowler

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