My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Elixir Collector Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Battle Healer Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram
Barbarian Barrel
Royal Recruits Battle Ram Executioner Magic Archer
The Log
Royal Recruits Battle Ram
Earthquake
Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Battle Healer Executioner Magic Archer
Fireball
Battle Ram Battle Healer Elixir Collector Executioner Magic Archer
Poison
Royal Recruits Battle Healer Elixir Collector Executioner Magic Archer
Lightning
Battle Ram Battle Healer Elixir Collector Executioner Magic Archer
Rocket
Battle Healer Elixir Collector Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Battle Healer Elixir Collector Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Ram Battle Healer Magic Archer Executioner Elixir Collector Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Battle Ram Battle Healer Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Battle Healer Magic Archer
Fireball
Battle Ram Magic Archer Mega Knight
Battle Ram
Magic Archer Royal Recruits Fireball Battle Healer
Battle Healer
Executioner Royal Recruits Battle Ram Magic Archer
Elixir Collector
Executioner
Battle Healer Mega Knight
Magic Archer
Battle Ram Royal Recruits Fireball Battle Healer Mega Knight
Mega Knight
Fireball Executioner Magic Archer

Defense Synergies 0 6

Royal Recruits
Fireball
Battle Healer Mega Knight
Battle Ram
Battle Healer
Fireball Executioner Magic Archer
Elixir Collector
Executioner
Battle Healer Mega Knight
Magic Archer
Battle Healer Mega Knight
Mega Knight
Fireball Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Executioner Magic Archer
Royal Recruits Battle Healer Executioner Mega Knight
Mega Knight Royal Recruits Executioner
Royal Recruits Mega Knight
Royal Recruits Fireball Battle Healer Mega Knight
Fireball Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Royal Recruits Fireball Battle Healer Magic Archer Mega Knight
Royal Recruits
Royal Recruits Battle Healer Mega Knight
Executioner Royal Recruits Fireball Magic Archer Mega Knight
Executioner Fireball Magic Archer
Royal Recruits Mega Knight Fireball Battle Healer
Fireball Executioner Mega Knight Royal Recruits Magic Archer
Royal Recruits Mega Knight
Royal Recruits Fireball Mega Knight
Mega Knight Royal Recruits Fireball Executioner
Fireball Mega Knight Royal Recruits Battle Healer Executioner Magic Archer
Executioner Royal Recruits Fireball Battle Healer Magic Archer Mega Knight
Royal Recruits
Royal Recruits Mega Knight Fireball Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Battle Healer
Fireball Battle Healer Executioner Magic Archer Mega Knight
Royal Recruits Mega Knight Battle Healer
Royal Recruits Mega Knight Fireball Battle Healer
Royal Recruits Battle Healer Executioner Mega Knight
Fireball Executioner Magic Archer
Royal Recruits Fireball Battle Healer
Mega Knight Royal Recruits Battle Healer
Royal Recruits Mega Knight Fireball Magic Archer
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Executioner
Royal Recruits Fireball Executioner Magic Archer Mega Knight
Royal Recruits Fireball Battle Healer Executioner Magic Archer
Executioner Mega Knight Royal Recruits Fireball Battle Healer Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits
Fireball Executioner Magic Archer
Fireball Magic Archer
Royal Recruits Fireball
Fireball Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball
Royal Recruits Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Magic Archer Royal Recruits Fireball Executioner Mega Knight
Fireball
Fireball Executioner Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Royal Recruits Fireball
Fireball Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Royal Recruits Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Executioner Magic Archer Mega Knight
Fireball Executioner Magic Archer
Fireball
Royal Recruits Executioner Mega Knight
Royal Recruits Fireball Magic Archer
Fireball Executioner Magic Archer
Royal Recruits Fireball Executioner Magic Archer Mega Knight

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