My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Electro Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Dark Prince Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Dark Prince
Giant Snowball
Royal Recruits Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Royal Recruits Skeleton Army Dark Prince Royal Ghost Magic Archer
The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Royal Ghost Magic Archer
Fireball
Skeleton Army Magic Archer
Poison
Royal Recruits Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Giant Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Fireball Mini P.E.K.K.A Dark Prince Magic Archer Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Ghost Magic Archer
Fireball
Dark Prince Magic Archer
Mini P.E.K.K.A
Dark Prince Electro Giant Magic Archer
Skeleton Army
Dark Prince
Electro Giant Fireball Mini P.E.K.K.A Royal Ghost Magic Archer
Electro Giant
Dark Prince Mini P.E.K.K.A
Royal Ghost
Royal Recruits Dark Prince Magic Archer
Magic Archer
Royal Recruits Fireball Mini P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 0 10

Royal Recruits
Skeleton Army
Fireball
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fireball Skeleton Army Electro Giant Royal Ghost Magic Archer
Skeleton Army
Royal Recruits Mini P.E.K.K.A Magic Archer
Dark Prince
Fireball Royal Ghost Magic Archer
Electro Giant
Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A Dark Prince
Magic Archer
Mini P.E.K.K.A Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Magic Archer
Mini P.E.K.K.A Skeleton Army Royal Recruits Dark Prince
Mini P.E.K.K.A Skeleton Army Royal Recruits Dark Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince
Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Fireball Skeleton Army Dark Prince Royal Ghost Magic Archer
Fireball Magic Archer
Royal Recruits Fireball Electro Giant Magic Archer
Mini P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Mini P.E.K.K.A Dark Prince Royal Ghost
Skeleton Army Royal Recruits Fireball Dark Prince Electro Giant Royal Ghost Magic Archer
Fireball Magic Archer
Royal Recruits Mini P.E.K.K.A Skeleton Army Fireball Dark Prince
Fireball Skeleton Army Royal Recruits Mini P.E.K.K.A Dark Prince Royal Ghost Magic Archer
Royal Recruits Mini P.E.K.K.A Skeleton Army
Skeleton Army Royal Recruits Fireball Mini P.E.K.K.A Electro Giant
Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Fireball Royal Recruits Skeleton Army Dark Prince Royal Ghost Magic Archer
Royal Recruits Fireball Dark Prince Royal Ghost Magic Archer
Mini P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army Dark Prince Royal Ghost Fireball Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Fireball Dark Prince Electro Giant Royal Ghost
Fireball Mini P.E.K.K.A Royal Ghost Magic Archer
Royal Recruits Skeleton Army Mini P.E.K.K.A Dark Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Fireball
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince
Fireball Electro Giant Magic Archer
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Fireball
Mini P.E.K.K.A Royal Recruits Skeleton Army Dark Prince
Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Dark Prince Magic Archer
Royal Recruits Skeleton Army
Royal Recruits Mini P.E.K.K.A Dark Prince
Royal Recruits Skeleton Army Fireball Dark Prince Electro Giant
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Fireball
Royal Recruits Fireball Skeleton Army Electro Giant Magic Archer
Royal Recruits Skeleton Army Electro Giant Fireball Mini P.E.K.K.A Dark Prince Magic Archer
Royal Recruits Fireball Mini P.E.K.K.A Dark Prince Electro Giant Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits Royal Ghost
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Royal Recruits Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Electro Giant Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A
Royal Recruits Fireball Dark Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Royal Recruits Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince Magic Archer
Fireball Electro Giant Magic Archer
Fireball Magic Archer
Fireball
Royal Recruits Fireball
Electro Giant Fireball Dark Prince Magic Archer
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Electro Giant Magic Archer
Fireball Electro Giant
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Royal Recruits Fireball Skeleton Army Dark Prince Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Dark Prince Magic Archer
Fireball Magic Archer
Fireball Electro Giant
Royal Recruits Dark Prince
Electro Giant Royal Recruits Fireball Magic Archer
Fireball Magic Archer
Royal Recruits Fireball Dark Prince Electro Giant Royal Ghost Magic Archer

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