My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Musketeer Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Wall Breakers Inferno Dragon Night Witch
Giant Snowball
Goblins Archers Royal Recruits Musketeer Wall Breakers Inferno Dragon Night Witch
Zap
Goblins Archers Wall Breakers Inferno Dragon Night Witch
Barbarian Barrel
Goblins Archers Royal Recruits Musketeer Wall Breakers Night Witch
The Log
Goblins Archers Royal Recruits Musketeer Wall Breakers
Earthquake
Archers
Arrows
Goblins Archers Royal Recruits Wall Breakers Night Witch
Royal Delivery
Goblins Archers Royal Recruits Musketeer Wall Breakers Inferno Dragon Night Witch
Fireball
Archers Musketeer Wall Breakers Inferno Dragon Night Witch
Poison
Archers Royal Recruits Musketeer Night Witch
Lightning
Musketeer Inferno Dragon Night Witch
Rocket
Musketeer Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Earthquake Musketeer Inferno Dragon Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Royal Recruits Wall Breakers Inferno Dragon
Royal Recruits
Archers Musketeer Wall Breakers
Earthquake
Wall Breakers
Musketeer
Royal Recruits
Wall Breakers
Archers Royal Recruits Earthquake
Inferno Dragon
Archers
Night Witch

Defense Synergies 0 4

Goblins
Archers Musketeer Night Witch
Archers
Goblins Royal Recruits
Royal Recruits
Archers
Earthquake
Musketeer
Goblins
Wall Breakers
Inferno Dragon
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Musketeer
Inferno Dragon Goblins Royal Recruits Musketeer Night Witch
Goblins Archers Royal Recruits Musketeer Inferno Dragon Night Witch
Royal Recruits Inferno Dragon Night Witch Goblins Musketeer
Royal Recruits Earthquake
Goblins Archers Earthquake Musketeer Night Witch
Musketeer Inferno Dragon Archers Night Witch
Earthquake Royal Recruits Musketeer
Inferno Dragon Goblins Royal Recruits Musketeer Night Witch
Goblins Archers Royal Recruits Musketeer Night Witch
Goblins Archers Royal Recruits Earthquake Musketeer Night Witch
Musketeer Inferno Dragon Archers Night Witch
Royal Recruits Night Witch Earthquake Musketeer
Goblins Royal Recruits Earthquake Night Witch
Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Goblins Royal Recruits Musketeer Night Witch
Goblins Archers Royal Recruits Musketeer Night Witch
Earthquake Archers Royal Recruits Musketeer Inferno Dragon
Royal Recruits Musketeer Inferno Dragon
Royal Recruits Goblins Archers Earthquake Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers
Archers Musketeer Inferno Dragon
Royal Recruits Goblins Musketeer
Royal Recruits Musketeer Night Witch
Royal Recruits Musketeer Inferno Dragon Night Witch
Archers Musketeer
Royal Recruits Goblins Archers Musketeer Night Witch
Royal Recruits Inferno Dragon
Royal Recruits Goblins Inferno Dragon
Royal Recruits Musketeer Inferno Dragon
Inferno Dragon Royal Recruits Musketeer
Royal Recruits
Royal Recruits Night Witch
Royal Recruits Archers Musketeer
Royal Recruits Goblins Archers Musketeer Inferno Dragon Night Witch
Archers Royal Recruits Earthquake Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Musketeer
Musketeer
Earthquake
Earthquake Royal Recruits Musketeer
Earthquake
Musketeer
Archers Earthquake Musketeer
Earthquake
Goblins Musketeer Night Witch
Royal Recruits Earthquake Musketeer
Archers Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Royal Recruits Musketeer
Earthquake
Night Witch
Archers Earthquake Musketeer
Earthquake
Earthquake Musketeer Night Witch
Musketeer
Earthquake Royal Recruits Musketeer
Earthquake
Inferno Dragon
Earthquake Musketeer
Musketeer
Musketeer
Archers Musketeer Night Witch
Musketeer
Night Witch
Earthquake Musketeer Night Witch
Earthquake
Earthquake Archers Royal Recruits Musketeer Night Witch
Archers Musketeer
Musketeer
Earthquake Musketeer
Royal Recruits Musketeer
Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer

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