My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Zappies Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fireball Goblin Cage Flying Machine Zappies Golden Knight Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Fireball Goblin Cage Flying Machine

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Zappies Royal Hogs
Earthquake
Royal Hogs Fireball
Fireball
Earthquake Royal Hogs Golden Knight
Goblin Cage
Flying Machine Royal Hogs
Flying Machine
Royal Recruits Goblin Cage Zappies Royal Hogs Golden Knight
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Earthquake Royal Recruits Fireball Goblin Cage Flying Machine Zappies
Golden Knight
Fireball Flying Machine

Defense Synergies 0 11

Royal Recruits
Earthquake
Fireball Goblin Cage Zappies
Fireball
Earthquake Goblin Cage Zappies Golden Knight
Goblin Cage
Earthquake Fireball Flying Machine Zappies
Flying Machine
Goblin Cage Zappies Golden Knight
Zappies
Earthquake Fireball Goblin Cage Flying Machine Golden Knight
Royal Hogs
Golden Knight
Fireball Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Fireball Goblin Cage Flying Machine Zappies Golden Knight
Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Royal Recruits Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Earthquake Fireball Goblin Cage
Fireball Earthquake Flying Machine Zappies
Fireball Goblin Cage Flying Machine Zappies
Earthquake Royal Recruits Fireball Goblin Cage Flying Machine Golden Knight
Zappies Royal Recruits Goblin Cage
Royal Recruits Zappies
Royal Recruits Earthquake Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Royal Recruits Goblin Cage Earthquake Fireball Flying Machine Zappies
Fireball Royal Recruits Earthquake Goblin Cage Zappies Golden Knight
Royal Recruits Goblin Cage Zappies
Royal Recruits Fireball Goblin Cage Zappies
Royal Recruits Fireball Goblin Cage Zappies
Fireball Goblin Cage Royal Recruits Flying Machine Zappies Golden Knight
Earthquake Goblin Cage Royal Recruits Fireball Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Earthquake Fireball Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Goblin Cage Zappies
Fireball Flying Machine
Royal Recruits Zappies Goblin Cage Golden Knight
Royal Recruits Fireball Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Fireball Flying Machine Zappies
Royal Recruits Fireball Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Fireball Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies Golden Knight
Royal Recruits Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage Zappies Golden Knight
Royal Recruits Fireball Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Fireball Goblin Cage Flying Machine Golden Knight
Royal Recruits Earthquake Fireball Goblin Cage Flying Machine Zappies Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Royal Recruits Flying Machine Golden Knight
Fireball Flying Machine Golden Knight
Earthquake Fireball Flying Machine
Earthquake Royal Recruits Fireball Flying Machine
Fireball Earthquake
Fireball Flying Machine
Earthquake Flying Machine
Earthquake Fireball Flying Machine
Fireball Flying Machine Golden Knight
Fireball
Royal Recruits Earthquake Fireball Flying Machine Golden Knight
Fireball Flying Machine
Earthquake Flying Machine Fireball Golden Knight
Earthquake Fireball Flying Machine
Earthquake Fireball Flying Machine
Earthquake Fireball Flying Machine Golden Knight
Earthquake Royal Recruits Fireball Flying Machine
Earthquake Fireball
Earthquake Fireball Flying Machine
Earthquake Fireball Flying Machine Golden Knight
Earthquake Fireball
Fireball
Earthquake Royal Recruits Fireball Flying Machine
Earthquake Fireball
Fireball Earthquake Flying Machine Golden Knight
Fireball Flying Machine Golden Knight
Fireball Golden Knight
Fireball Flying Machine
Fireball Flying Machine Zappies
Fireball
Earthquake Fireball
Fireball Zappies
Earthquake Fireball
Earthquake Royal Recruits Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Fireball
Fireball Flying Machine
Earthquake Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine Zappies Golden Knight
Fireball Flying Machine Zappies
Royal Recruits Fireball Flying Machine Golden Knight

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