My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Bowler Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Balloon Ram Rider
Giant Snowball
Royal Recruits Skeleton Army Balloon Ram Rider
Zap
Inferno Tower Skeleton Army Balloon Goblin Giant Ram Rider
Barbarian Barrel
Royal Recruits Bomb Tower Inferno Tower Skeleton Army
The Log
Royal Recruits Skeleton Army Ram Rider
Earthquake
Bomb Tower Inferno Tower Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Skeleton Army Balloon Bowler Ram Rider
Fireball
Bomb Tower Inferno Tower Skeleton Army Balloon Bowler Ram Rider
Poison
Royal Recruits Bomb Tower Inferno Tower Skeleton Army Balloon
Lightning
Bomb Tower Inferno Tower Balloon Bowler Ram Rider
Rocket
Bomb Tower Inferno Tower Balloon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bomb Tower Inferno Tower Balloon Bowler Ram Rider Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Bomb Tower Inferno Tower Balloon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ram Rider
Bomb Tower
Inferno Tower
Skeleton Army
Balloon
Goblin Giant
Bowler
Ram Rider
Goblin Giant
Balloon
Ram Rider
Royal Recruits Bowler

Defense Synergies 1 2

Royal Recruits
Skeleton Army
Bomb Tower
Skeleton Army
Inferno Tower
Skeleton Army
Skeleton Army
Inferno Tower Royal Recruits Bomb Tower
Balloon
Bowler
Goblin Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Inferno Tower Goblin Giant Ram Rider
Bomb Tower Inferno Tower Skeleton Army Royal Recruits Ram Rider
Bomb Tower Inferno Tower Skeleton Army Bowler Ram Rider Royal Recruits
Royal Recruits Bomb Tower Inferno Tower Skeleton Army Bowler Ram Rider
Royal Recruits Bomb Tower Skeleton Army Bowler
Skeleton Army Bowler Bomb Tower
Inferno Tower Ram Rider Bomb Tower
Bowler Royal Recruits Bomb Tower Inferno Tower Goblin Giant Ram Rider
Inferno Tower Royal Recruits Bomb Tower Skeleton Army
Skeleton Army Royal Recruits Inferno Tower Bowler
Skeleton Army Royal Recruits Bomb Tower Bowler Goblin Giant Ram Rider
Inferno Tower Ram Rider
Royal Recruits Bomb Tower Inferno Tower Skeleton Army Bowler Ram Rider
Bomb Tower Skeleton Army Bowler Royal Recruits
Royal Recruits Inferno Tower Skeleton Army Bomb Tower Ram Rider
Bomb Tower Inferno Tower Skeleton Army Royal Recruits Bowler Ram Rider
Bomb Tower Royal Recruits Inferno Tower Skeleton Army Bowler
Bomb Tower Royal Recruits Skeleton Army Bowler Ram Rider
Bomb Tower Royal Recruits Bowler Ram Rider
Royal Recruits Bomb Tower Inferno Tower Ram Rider
Royal Recruits Skeleton Army Bowler Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Inferno Tower Bowler
Bomb Tower Bowler
Royal Recruits Skeleton Army Bomb Tower Inferno Tower Bowler Goblin Giant Ram Rider
Royal Recruits Skeleton Army Bowler Inferno Tower Goblin Giant Ram Rider
Royal Recruits Inferno Tower Skeleton Army Bowler Goblin Giant Ram Rider
Bomb Tower Goblin Giant Ram Rider
Royal Recruits Skeleton Army Bomb Tower Inferno Tower Bowler Goblin Giant Ram Rider
Inferno Tower Royal Recruits Bomb Tower Skeleton Army Goblin Giant
Royal Recruits Bomb Tower Inferno Tower Skeleton Army
Royal Recruits Inferno Tower Skeleton Army Goblin Giant
Royal Recruits Bomb Tower Inferno Tower Bowler
Royal Recruits Skeleton Army Bowler Goblin Giant
Royal Recruits Skeleton Army Bowler Bomb Tower Inferno Tower Goblin Giant Ram Rider
Royal Recruits Bomb Tower Skeleton Army Bowler
Royal Recruits Inferno Tower Skeleton Army Bomb Tower Bowler Goblin Giant
Bowler Royal Recruits Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Bowler Ram Rider
Goblin Giant
Royal Recruits
Bowler
Goblin Giant Ram Rider
Bowler
Bowler Ram Rider
Ram Rider
Bowler
Royal Recruits Bowler Ram Rider
Bowler
Bowler
Royal Recruits Bowler
Bowler
Bowler
Bowler
Bowler
Royal Recruits
Bowler
Bowler Ram Rider
Bowler Ram Rider
Bowler
Bowler
Royal Recruits Skeleton Army
Ram Rider
Bowler
Bowler
Royal Recruits
Royal Recruits Bowler
Royal Recruits Bowler Goblin Giant

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