My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army
Giant Snowball
Bomber Barbarians Royal Hogs Skeleton Army Witch
Zap
Bomber Royal Hogs Skeleton Army Witch
Barbarian Barrel
Bomber Barbarians Wizard Royal Hogs Skeleton Army Witch Magic Archer
The Log
Bomber Barbarians Royal Hogs Skeleton Army Witch
Earthquake
Bomber Barbarians Royal Hogs Skeleton Army Witch
Arrows
Bomber Royal Hogs Skeleton Army Witch
Royal Delivery
Bomber Barbarians Wizard Royal Hogs Skeleton Army Witch Magic Archer
Fireball
Bomber Barbarians Wizard Royal Hogs Skeleton Army Witch Magic Archer
Poison
Bomber Barbarians Wizard Royal Hogs Skeleton Army Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Barbarians Wizard Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Magic Archer Barbarians Wizard Royal Hogs Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Skeleton Army Magic Archer Barbarians

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs
Barbarians
Wizard
Royal Hogs
Royal Hogs
Bomber Wizard Magic Archer
Rocket
Skeleton Army
Witch
Magic Archer
Royal Hogs

Defense Synergies 0 3

Bomber
Barbarians
Skeleton Army
Wizard
Skeleton Army
Royal Hogs
Rocket
Skeleton Army
Barbarians Wizard Magic Archer
Witch
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard Magic Archer
Barbarians Skeleton Army Bomber Witch
Barbarians Rocket Skeleton Army Witch Bomber
Barbarians Skeleton Army Witch Bomber
Bomber Barbarians Rocket Skeleton Army
Skeleton Army Bomber Magic Archer
Rocket Wizard Witch Magic Archer
Rocket Barbarians Magic Archer
Barbarians Witch Skeleton Army
Skeleton Army Bomber Barbarians
Barbarians Skeleton Army Witch Bomber Wizard Magic Archer
Wizard Witch Magic Archer
Barbarians Skeleton Army Bomber Wizard Rocket Witch
Bomber Wizard Rocket Skeleton Army Barbarians Witch Magic Archer
Barbarians Skeleton Army
Barbarians Rocket Skeleton Army
Barbarians Wizard Bomber Skeleton Army Witch
Bomber Barbarians Wizard Skeleton Army Witch Magic Archer
Wizard Witch Bomber Barbarians Magic Archer
Barbarians
Bomber Wizard Skeleton Army Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch
Bomber Wizard Rocket Magic Archer
Barbarians Skeleton Army Rocket Witch
Rocket Skeleton Army Barbarians
Barbarians Skeleton Army Witch
Wizard Rocket Witch Magic Archer
Rocket Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Rocket Barbarians Skeleton Army Witch Magic Archer
Witch Barbarians Skeleton Army
Barbarians Witch
Rocket Skeleton Army Barbarians
Barbarians Rocket Skeleton Army Wizard Witch
Wizard Bomber Barbarians Skeleton Army Witch Magic Archer
Barbarians Skeleton Army Witch Bomber Rocket Magic Archer
Bomber Barbarians Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Barbarians Rocket
Bomber Wizard Rocket Magic Archer
Wizard Rocket Witch Magic Archer
Bomber Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Rocket
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Bomber Wizard Witch Magic Archer
Magic Archer Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Wizard Magic Archer
Rocket Bomber Wizard Witch Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket Barbarians
Bomber Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Rocket Magic Archer
Wizard Witch Magic Archer
Rocket Wizard Witch
Bomber Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Wizard Magic Archer
Barbarians Rocket Skeleton Army Witch Magic Archer
Rocket Wizard Witch Magic Archer
Wizard Rocket Magic Archer
Bomber Wizard Magic Archer
Rocket
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer

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