My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Mega Minion Guards
Zap
Mortar Guards Sparky
Barbarian Barrel
Mortar Guards Sparky
The Log
Guards Sparky
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Sparky
Fireball
Mortar Mega Minion Sparky
Poison
Mortar Mega Minion Guards Sparky
Lightning
Mortar Mega Minion Sparky Monk
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mega Minion Guards Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Delivery Mega Minion Guards Tornado Mortar Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Royal Delivery Mega Minion Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Mortar
Mega Minion Tornado The Log
Mega Minion
Mortar Sparky
Guards
The Log
Tornado
Sparky Mortar The Log
The Log
Mortar Guards Tornado Sparky
Sparky
Tornado Mega Minion The Log
Monk

Defense Synergies 2 18

Royal Delivery
Tornado Mortar Mega Minion Guards The Log Sparky
Mortar
Royal Delivery Mega Minion Guards Tornado The Log
Mega Minion
Royal Delivery Mortar Guards Tornado The Log Sparky
Guards
Royal Delivery Mortar Mega Minion The Log Sparky
Tornado
Royal Delivery Sparky Mortar Mega Minion The Log Sparky
The Log
Royal Delivery Mortar Mega Minion Guards Tornado Sparky
Sparky
Tornado Royal Delivery Mega Minion Guards Tornado The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion The Log Sparky
Sparky Royal Delivery Mortar Mega Minion The Log Monk
Mortar Tornado Sparky Royal Delivery Mega Minion
Sparky Mortar Mega Minion Guards Monk
Royal Delivery Tornado The Log Sparky Monk
Royal Delivery Tornado The Log Mega Minion Guards
Mega Minion Tornado Royal Delivery Mortar
The Log Sparky Monk
Sparky Mortar Tornado
Guards Tornado Royal Delivery Sparky
Guards Royal Delivery Mega Minion Tornado The Log
Mega Minion Royal Delivery Tornado
Mortar Sparky Royal Delivery Guards The Log
Sparky Royal Delivery Mortar Mega Minion Guards Tornado The Log
Sparky Mortar
Tornado Monk Royal Delivery Mortar The Log Sparky
Sparky Royal Delivery Mortar Tornado
Royal Delivery Mortar Mega Minion Guards Tornado The Log
Royal Delivery Mortar Tornado The Log Mega Minion Guards
Sparky Mortar Tornado
Royal Delivery Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Sparky
Royal Delivery Mortar Mega Minion The Log Monk
Royal Delivery Guards The Log Sparky
Guards Royal Delivery Tornado The Log Sparky Monk
Royal Delivery Guards Sparky
Royal Delivery Tornado Monk
Royal Delivery Guards Sparky Mega Minion
Royal Delivery Sparky
Royal Delivery Mortar Mega Minion Tornado The Log Sparky Monk
Royal Delivery Mega Minion Guards Sparky
Mega Minion Guards Sparky
Monk Royal Delivery Guards Tornado The Log
Royal Delivery Guards Sparky
Sparky
Guards Sparky Royal Delivery Mortar Mega Minion Tornado The Log Monk
Royal Delivery Mega Minion The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log Sparky Monk
Mortar Monk Tornado The Log
The Log Sparky
Guards The Log Sparky
Mortar The Log Sparky
Mega Minion Tornado Monk
Mortar Tornado The Log Sparky
The Log Tornado
The Log Monk Mortar Tornado
Guards Tornado Sparky
Monk Mortar Tornado The Log Sparky
Monk Tornado
Mortar The Log Sparky
Mortar Monk
Mortar The Log Sparky
Mortar The Log Sparky
Mortar The Log Sparky
Monk Mortar Tornado Sparky
Sparky
Mortar Mega Minion The Log Sparky Monk
Mortar Tornado The Log Monk
The Log Sparky Monk
Tornado
Tornado The Log Sparky Monk
Mortar The Log Monk
Tornado The Log Mortar Sparky
Mega Minion
Mortar The Log Tornado Sparky Monk
Mortar Tornado The Log Sparky Monk
Mortar Tornado The Log Sparky
Tornado Sparky
Mega Minion Guards
Mega Minion Sparky
Mortar The Log Sparky
Sparky Monk
Sparky
The Log Sparky Monk
Guards
Mega Minion Tornado Monk
The Log
Mega Minion Sparky
The Log Mortar
Monk Tornado Sparky
Mega Minion Sparky
Guards Tornado The Log Sparky
Tornado
Mortar Tornado The Log Sparky Monk

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