My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince
Giant Snowball
Battle Ram Goblin Hut Guards
Zap
Battle Ram Goblin Hut Guards Prince
Barbarian Barrel
Battle Ram Goblin Hut Guards Executioner
The Log
Battle Ram Goblin Hut Guards Prince
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Battle Ram Goblin Hut Guards Prince Executioner P.E.K.K.A
Fireball
Battle Ram Goblin Hut Executioner
Poison
Goblin Hut Guards Executioner
Lightning
Battle Ram Goblin Hut Prince Executioner
Rocket
Goblin Hut Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rocket Guards Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Battle Ram Goblin Hut Prince Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Battle Ram Goblin Hut

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Prince
Battle Ram
Arrows Goblin Hut P.E.K.K.A
Goblin Hut
Battle Ram Prince
Rocket
Guards
Prince
Arrows Goblin Hut
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Battle Ram Executioner

Defense Synergies 0 6

Arrows
Goblin Hut Prince P.E.K.K.A
Battle Ram
Goblin Hut
Arrows
Rocket
Guards
Prince Executioner
Prince
Arrows Guards Executioner
Executioner
Guards Prince
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Executioner
P.E.K.K.A Goblin Hut Prince Executioner
Goblin Hut Rocket Prince P.E.K.K.A Executioner
Goblin Hut Prince P.E.K.K.A Guards
Arrows Rocket Prince P.E.K.K.A
Arrows Guards Executioner
Rocket Arrows Goblin Hut Executioner
Rocket Arrows P.E.K.K.A
P.E.K.K.A Goblin Hut Prince
Guards Prince
Guards Executioner Arrows Goblin Hut
Arrows Executioner Goblin Hut
Goblin Hut Prince P.E.K.K.A Rocket Guards
Rocket Executioner Arrows Goblin Hut Guards Prince P.E.K.K.A
P.E.K.K.A Goblin Hut Prince
Rocket Goblin Hut Prince P.E.K.K.A
Arrows Goblin Hut Prince Executioner P.E.K.K.A
Arrows Goblin Hut Guards Prince Executioner
Arrows Executioner Goblin Hut Guards
P.E.K.K.A Goblin Hut Prince
Arrows Guards Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Prince P.E.K.K.A
Arrows Rocket Prince Executioner
Guards P.E.K.K.A Goblin Hut Rocket Prince
Rocket Guards Prince P.E.K.K.A
P.E.K.K.A Goblin Hut Guards Prince Executioner
Arrows Rocket Executioner Goblin Hut
Rocket Guards Prince P.E.K.K.A Goblin Hut
P.E.K.K.A Prince
Rocket P.E.K.K.A Goblin Hut Prince
P.E.K.K.A Goblin Hut Guards
P.E.K.K.A Goblin Hut Guards Prince
Rocket P.E.K.K.A Arrows Guards Prince
Rocket Prince P.E.K.K.A Guards Executioner
Executioner
Goblin Hut Guards Rocket Prince Executioner P.E.K.K.A
Arrows Executioner Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows Executioner
Rocket Arrows Goblin Hut
Arrows Rocket Guards Prince
Rocket Executioner Arrows
Arrows Executioner Rocket
Arrows Executioner
Arrows Executioner
Arrows
Rocket Guards Prince
Rocket Arrows Prince
Arrows Rocket Executioner
Rocket Goblin Hut Executioner
Arrows Rocket
Arrows Goblin Hut Prince
Rocket Arrows Goblin Hut Executioner
Arrows Goblin Hut Rocket Executioner
Arrows Rocket
Rocket
Rocket Arrows Prince Executioner
Rocket Arrows
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Executioner
Arrows Executioner
Arrows Prince
Rocket Arrows
Arrows Executioner
Rocket Goblin Hut Guards
Arrows Rocket
Rocket Arrows
P.E.K.K.A Prince
Rocket Arrows
Goblin Hut Rocket Guards Prince
Rocket Arrows Executioner
Arrows
Rocket Prince Executioner
Arrows Executioner
Rocket Arrows
Prince Executioner P.E.K.K.A
Rocket Guards
Rocket Executioner
Rocket Prince Executioner

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