My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Dart Goblin Skeleton Army Clone
Zap
Dart Goblin Skeleton Army Clone
Barbarian Barrel
Dart Goblin Skeleton Army Clone Giant Skeleton
The Log
Dart Goblin Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Dart Goblin Skeleton Army Clone
Royal Delivery
Dart Goblin Skeleton Army Clone Giant Skeleton
Fireball
Dart Goblin Skeleton Army Clone
Poison
Dart Goblin Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Clone Poison Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Skeleton Army Clone Poison Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Skeleton Army Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Mirror Giant Skeleton Mega Knight
Rocket
Mirror
Mirror
Dart Goblin Rocket Skeleton Army Poison Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton
Poison
Mirror Giant Skeleton Mega Knight
Giant Skeleton
Clone Dart Goblin Mirror Poison
Mega Knight
Dart Goblin Poison

Defense Synergies 1 8

Dart Goblin
Mirror Skeleton Army Giant Skeleton Mega Knight
Rocket
Mirror
Skeleton Army Dart Goblin Poison Mega Knight
Skeleton Army
Mirror Dart Goblin Giant Skeleton
Clone
Poison
Mirror Mega Knight
Giant Skeleton
Dart Goblin Skeleton Army
Mega Knight
Dart Goblin Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Skeleton Army Dart Goblin Mega Knight
Rocket Skeleton Army Mega Knight Dart Goblin Giant Skeleton
Skeleton Army Dart Goblin Mega Knight
Rocket Skeleton Army Poison Giant Skeleton Mega Knight
Skeleton Army Dart Goblin Mega Knight
Dart Goblin Rocket Poison
Rocket Dart Goblin Poison Giant Skeleton Mega Knight
Skeleton Army
Skeleton Army Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Skeleton Army Poison Giant Skeleton Mega Knight
Dart Goblin Poison
Skeleton Army Mega Knight Rocket Giant Skeleton
Rocket Skeleton Army Mega Knight Dart Goblin Poison
Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight
Mega Knight Skeleton Army Poison
Mega Knight Dart Goblin Skeleton Army
Poison Dart Goblin Giant Skeleton Mega Knight
Dart Goblin
Skeleton Army Mega Knight Dart Goblin Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Poison Rocket Mega Knight
Skeleton Army Giant Skeleton Mega Knight Rocket
Rocket Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Skeleton Army Mega Knight
Rocket Poison Dart Goblin
Rocket Skeleton Army Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Rocket Giant Skeleton Mega Knight Skeleton Army Poison
Dart Goblin Skeleton Army
Mega Knight Dart Goblin Giant Skeleton
Rocket Skeleton Army Mega Knight Poison Giant Skeleton
Rocket Skeleton Army Giant Skeleton Mega Knight
Dart Goblin Skeleton Army Mega Knight
Skeleton Army Dart Goblin Rocket Poison Giant Skeleton
Poison Mega Knight Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Rocket Giant Skeleton
Poison Dart Goblin
Rocket Dart Goblin Poison Giant Skeleton
Dart Goblin Rocket Poison Giant Skeleton
Rocket Poison Mega Knight
Poison Dart Goblin Rocket
Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Rocket Poison
Rocket Poison Dart Goblin
Poison Dart Goblin Rocket
Rocket Poison Dart Goblin
Dart Goblin Rocket Poison
Dart Goblin Poison
Rocket Dart Goblin Poison
Dart Goblin Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Dart Goblin Poison Mega Knight
Rocket Dart Goblin Poison Mega Knight
Rocket Poison Giant Skeleton Mega Knight
Rocket Poison
Rocket
Rocket Poison
Poison Mega Knight
Poison Dart Goblin
Poison Mega Knight
Rocket Poison Dart Goblin
Poison Dart Goblin
Rocket Dart Goblin Poison
Poison Dart Goblin Rocket Mega Knight
Rocket Poison
Giant Skeleton Mega Knight
Rocket Poison
Dart Goblin Rocket Skeleton Army
Rocket Poison Dart Goblin
Poison Dart Goblin Rocket Mega Knight
Dart Goblin Poison
Rocket Poison Giant Skeleton
Dart Goblin Mega Knight
Dart Goblin Rocket Poison Giant Skeleton
Dart Goblin Rocket Poison
Poison Dart Goblin Rocket Giant Skeleton Mega Knight

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