My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards
Giant Snowball
Bats Archers Barbarians Mega Minion Guards
Zap
Bats Archers Mortar Guards
Barbarian Barrel
Archers Mortar Barbarians Guards
The Log
Archers Barbarians Mini P.E.K.K.A Guards
Earthquake
Archers Mortar Barbarians Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Barbarians Mega Minion Mini P.E.K.K.A Guards
Fireball
Archers Mortar Barbarians Mega Minion
Poison
Bats Archers Mortar Barbarians Mega Minion Guards
Lightning
Mortar Mega Minion Mini P.E.K.K.A
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Mega Minion Guards Mortar Mini P.E.K.K.A Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Mega Minion Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Mega Minion Mini P.E.K.K.A
Archers
Mortar Mini P.E.K.K.A
Mortar
Bats Archers Mega Minion Rocket
Barbarians
Mega Minion
Bats Mortar
Mini P.E.K.K.A
Bats Archers
Rocket
Mortar
Guards

Defense Synergies 0 10

Bats
Mortar Mini P.E.K.K.A
Archers
Mortar Mega Minion Mini P.E.K.K.A Guards
Mortar
Bats Archers Mega Minion Guards
Barbarians
Mega Minion
Archers Mortar Guards
Mini P.E.K.K.A
Bats Archers Guards
Rocket
Guards
Archers Mortar Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Mega Minion
Barbarians Mini P.E.K.K.A Bats Mortar Mega Minion
Mortar Barbarians Mini P.E.K.K.A Rocket Bats Archers Mega Minion
Barbarians Mini P.E.K.K.A Bats Mortar Mega Minion Guards
Barbarians Mini P.E.K.K.A Rocket
Bats Archers Mega Minion Guards
Bats Mega Minion Rocket Archers Mortar
Rocket Barbarians
Barbarians Mini P.E.K.K.A Mortar
Guards Archers Barbarians Mini P.E.K.K.A
Bats Archers Barbarians Guards Mega Minion
Mega Minion Bats Archers
Mortar Barbarians Mini P.E.K.K.A Bats Rocket Guards
Rocket Bats Mortar Barbarians Mega Minion Mini P.E.K.K.A Guards
Barbarians Mini P.E.K.K.A Mortar
Barbarians Rocket Mortar Mini P.E.K.K.A
Barbarians Bats Mortar Mini P.E.K.K.A
Mortar Bats Archers Barbarians Mega Minion Guards
Mortar Bats Archers Barbarians Mega Minion Guards
Barbarians Mini P.E.K.K.A Mortar
Bats Archers Barbarians Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Archers
Archers Mortar Mega Minion Mini P.E.K.K.A Rocket
Barbarians Guards Bats Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards Bats Barbarians
Barbarians Mini P.E.K.K.A Guards
Rocket Bats Archers
Mini P.E.K.K.A Rocket Guards Bats Archers Barbarians Mega Minion
Mini P.E.K.K.A Barbarians
Rocket Bats Mortar Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mega Minion Guards
Bats Barbarians Mega Minion Mini P.E.K.K.A Guards
Rocket Barbarians Guards
Barbarians Mini P.E.K.K.A Rocket Guards
Archers Barbarians
Barbarians Guards Bats Archers Mortar Mega Minion Mini P.E.K.K.A Rocket
Bats Archers Barbarians Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Guards
Mortar
Rocket
Barbarians Rocket Guards
Rocket Mortar
Bats Mega Minion Rocket
Archers Mortar
Mortar
Rocket Bats Mini P.E.K.K.A Guards
Rocket Mortar
Archers Rocket
Rocket Mortar
Mortar Rocket
Mortar
Rocket Mortar
Mortar Rocket
Mortar Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Archers Mortar Mega Minion Mini P.E.K.K.A
Rocket Mortar
Rocket
Rocket
Rocket
Rocket Mortar Barbarians
Mortar
Mega Minion
Mortar
Mortar
Rocket Mortar
Bats Archers
Rocket Bats Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Mortar Rocket
Rocket
Rocket
Bats Archers Barbarians Rocket Guards
Rocket Archers Mega Minion
Mega Minion Mini P.E.K.K.A Rocket
Mortar
Rocket
Mega Minion
Bats Rocket Guards
Bats Rocket
Mortar Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: