My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Tesla Bomb Tower Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla Bomb Tower Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang
Fireball
Goblin Gang Tesla Bomb Tower Inferno Tower
Poison
Goblin Gang Bomb Tower Inferno Tower
Lightning
Tesla Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Tesla Fireball Bomb Tower Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Tesla

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball
Goblin Gang
Tesla
Fireball
Arrows The Log
Bomb Tower
Inferno Tower
Rocket
The Log
Fireball

Defense Synergies 6 11

Arrows
Tesla Fireball Bomb Tower Inferno Tower
Goblin Gang
Tesla Inferno Tower Bomb Tower The Log
Tesla
Goblin Gang The Log Arrows Fireball Inferno Tower
Fireball
The Log Arrows Tesla Bomb Tower Inferno Tower
Bomb Tower
The Log Arrows Goblin Gang Fireball
Inferno Tower
Goblin Gang The Log Arrows Tesla Fireball
Rocket
The Log
The Log
Tesla Fireball Bomb Tower Inferno Tower Goblin Gang Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Inferno Tower The Log
Bomb Tower Inferno Tower Goblin Gang Tesla The Log
Goblin Gang Tesla Bomb Tower Inferno Tower Rocket
Tesla Bomb Tower Inferno Tower Goblin Gang
Arrows Fireball Bomb Tower Rocket The Log
Arrows Goblin Gang Fireball The Log Tesla Bomb Tower
Tesla Inferno Tower Rocket Arrows Goblin Gang Fireball Bomb Tower
Rocket Arrows Tesla Fireball Bomb Tower Inferno Tower The Log
Tesla Inferno Tower Goblin Gang Bomb Tower
Goblin Gang Tesla Inferno Tower
Goblin Gang Arrows Tesla Fireball Bomb Tower The Log
Arrows Tesla Inferno Tower Goblin Gang Fireball
Tesla Bomb Tower Inferno Tower Goblin Gang Fireball Rocket The Log
Fireball Bomb Tower Rocket Arrows Goblin Gang Tesla The Log
Inferno Tower Goblin Gang Tesla Bomb Tower
Bomb Tower Inferno Tower Rocket Goblin Gang Tesla Fireball The Log
Tesla Bomb Tower Arrows Goblin Gang Fireball Inferno Tower
Arrows Tesla Fireball Bomb Tower Goblin Gang The Log
Arrows Bomb Tower The Log Tesla Fireball
Tesla Bomb Tower Inferno Tower
Goblin Gang Arrows Tesla Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Inferno Tower
Fireball Arrows Goblin Gang Tesla Bomb Tower Rocket The Log
Goblin Gang Bomb Tower Inferno Tower Rocket The Log
Goblin Gang Rocket Tesla Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Tesla
Arrows Fireball Rocket Goblin Gang Tesla Bomb Tower
Goblin Gang Rocket Tesla Fireball Bomb Tower Inferno Tower
Inferno Tower Tesla Bomb Tower
Rocket Fireball Bomb Tower Inferno Tower The Log
Inferno Tower Goblin Gang Tesla
Tesla Bomb Tower Inferno Tower
Rocket Arrows Fireball The Log
Rocket Goblin Gang Tesla Fireball Bomb Tower Inferno Tower
Tesla Fireball Bomb Tower
Goblin Gang Tesla Inferno Tower Fireball Bomb Tower Rocket The Log
Arrows Tesla Fireball Bomb Tower Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket The Log
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Fireball Rocket Arrows The Log
Arrows Fireball Rocket
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Rocket Goblin Gang Fireball
Rocket Arrows Fireball The Log
Fireball Arrows Rocket
Rocket Fireball The Log
Arrows Fireball Rocket
Arrows Fireball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket The Log
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball The Log
Rocket Arrows Fireball The Log
Rocket Fireball The Log
Rocket Arrows Fireball
Rocket The Log
Rocket Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Rocket Arrows The Log
Arrows Fireball
Rocket Fireball
Fireball
Arrows Fireball Rocket The Log
Rocket Arrows Fireball
Rocket Arrows Fireball The Log
Goblin Gang Fireball Rocket
Fireball Rocket Arrows
Arrows The Log Fireball
Fireball Goblin Gang Rocket
Arrows The Log Fireball
Rocket Arrows Fireball
Goblin Gang Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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