My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Princess Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Battle Ram Princess Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Guards Lava Hound
Giant Snowball
Skeleton Barrel Battle Ram Guards Princess Lava Hound
Zap
Skeleton Barrel Battle Ram Guards Princess Lava Hound
Barbarian Barrel
Skeleton Barrel Heal Spirit Battle Ram Guards Princess Royal Ghost
The Log
Skeleton Barrel Heal Spirit Battle Ram Guards Princess
Earthquake
Guards
Arrows
Skeleton Barrel Heal Spirit Guards Princess Lava Hound
Royal Delivery
Skeleton Barrel Heal Spirit Battle Ram Guards Princess Royal Ghost Lava Hound
Fireball
Skeleton Barrel Battle Ram Princess Lava Hound
Poison
Skeleton Barrel Guards Princess Lava Hound
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Battle Ram Rocket Guards Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Barrel Guards Princess Royal Ghost Battle Ram Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Skeleton Barrel Guards Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Heal Spirit Battle Ram Guards Princess Royal Ghost Lava Hound
Heal Spirit
Skeleton Barrel Battle Ram Guards
Battle Ram
Skeleton Barrel Heal Spirit Princess Royal Ghost Lava Hound
Rocket
Lava Hound
Guards
Skeleton Barrel Heal Spirit Lava Hound
Princess
Skeleton Barrel Battle Ram Royal Ghost
Royal Ghost
Skeleton Barrel Battle Ram Princess
Lava Hound
Skeleton Barrel Battle Ram Rocket Guards

Defense Synergies 0 2

Skeleton Barrel
Heal Spirit
Battle Ram
Rocket
Guards
Princess
Princess
Guards Royal Ghost
Royal Ghost
Princess
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel
Rocket
Guards
Rocket Princess
Guards Royal Ghost
Rocket Princess
Rocket Skeleton Barrel
Princess
Guards Royal Ghost
Guards Princess Royal Ghost
Princess
Rocket Guards
Rocket Guards Princess Royal Ghost
Rocket
Guards Royal Ghost
Guards Princess Royal Ghost
Royal Ghost Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Ghost
Skeleton Barrel Rocket Royal Ghost
Guards Rocket
Rocket Guards
Guards
Rocket Skeleton Barrel Princess
Rocket Guards
Rocket
Guards
Guards
Rocket Guards
Rocket Guards
Princess
Guards Rocket
Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Rocket Guards Royal Ghost
Skeleton Barrel Princess Royal Ghost
Rocket Skeleton Barrel
Skeleton Barrel Rocket Guards
Rocket
Skeleton Barrel Rocket Princess
Princess
Skeleton Barrel Princess
Skeleton Barrel
Rocket Guards
Rocket Skeleton Barrel Princess
Rocket Princess
Rocket Skeleton Barrel Princess
Skeleton Barrel Rocket Princess
Princess Skeleton Barrel
Rocket Skeleton Barrel Princess
Skeleton Barrel Rocket Princess
Rocket
Rocket
Rocket Skeleton Barrel Princess
Rocket Skeleton Barrel Princess
Rocket
Rocket Princess
Rocket
Rocket Skeleton Barrel
Princess
Skeleton Barrel Princess Royal Ghost
Skeleton Barrel Princess
Rocket Skeleton Barrel
Princess
Rocket Skeleton Barrel Guards
Rocket
Rocket Princess
Rocket Princess
Skeleton Barrel Rocket Guards Princess
Rocket Princess
Rocket Princess
Skeleton Barrel Princess
Rocket
Rocket Guards Princess
Rocket Princess
Skeleton Barrel Rocket Princess Royal Ghost

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