My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians
Fireball
Goblin Gang Barbarians Inferno Tower
Poison
Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Barbarians Giant Inferno Tower Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Fireball Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Lightning
Goblin Gang
Giant
Barbarians
Fireball
Arrows Giant
Giant
Arrows Lightning Goblin Gang Fireball Rocket
Inferno Tower
Rocket
Giant
Lightning
Giant Arrows

Defense Synergies 1 6

Arrows
Barbarians Fireball Inferno Tower Lightning
Goblin Gang
Inferno Tower Barbarians
Barbarians
Arrows Goblin Gang
Fireball
Arrows Inferno Tower
Giant
Inferno Tower
Goblin Gang Arrows Fireball
Rocket
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower Rocket Lightning
Barbarians Inferno Tower Goblin Gang
Lightning Arrows Barbarians Fireball Rocket
Arrows Goblin Gang Fireball
Inferno Tower Rocket Lightning Arrows Goblin Gang Fireball
Rocket Lightning Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower
Goblin Gang Barbarians Arrows Fireball
Arrows Inferno Tower Goblin Gang Fireball
Barbarians Inferno Tower Goblin Gang Fireball Rocket Lightning
Fireball Rocket Arrows Goblin Gang Barbarians
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Rocket Goblin Gang Fireball Lightning
Barbarians Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Goblin Gang Barbarians
Arrows Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Arrows Goblin Gang Rocket Lightning
Goblin Gang Barbarians Inferno Tower Rocket Lightning
Goblin Gang Rocket Lightning Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Arrows Fireball Rocket Goblin Gang
Goblin Gang Rocket Barbarians Fireball Inferno Tower Lightning
Inferno Tower Barbarians
Rocket Lightning Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Rocket Lightning Arrows Barbarians Fireball
Barbarians Rocket Lightning Goblin Gang Fireball Inferno Tower
Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Fireball Rocket Lightning
Arrows Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket
Arrows Fireball
Rocket Lightning Arrows Fireball
Lightning Arrows Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball Rocket
Arrows
Arrows Fireball Lightning
Arrows Fireball Lightning
Rocket Lightning Goblin Gang Fireball
Rocket Lightning Arrows Fireball
Fireball Lightning Arrows Rocket
Rocket Lightning Fireball
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball Rocket
Rocket Lightning
Rocket Lightning Arrows Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning
Rocket Lightning Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball Lightning
Fireball Lightning Arrows
Fireball Rocket Lightning Arrows
Lightning Arrows Fireball
Rocket Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Rocket
Rocket Lightning Arrows Fireball
Rocket Arrows Fireball Lightning
Lightning Goblin Gang Barbarians Fireball Rocket
Fireball Rocket Lightning Arrows
Arrows Fireball
Fireball Lightning Goblin Gang Rocket
Arrows Fireball Lightning
Rocket Lightning Arrows Fireball
Goblin Gang Fireball Rocket Lightning
Fireball Rocket Lightning
Lightning Fireball Rocket

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