My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Elixir Golem Clone
The Log
Firecracker Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elixir Golem Battle Healer Clone Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Battle Healer Clone Electro Dragon Bowler
Poison
Firecracker Elixir Golem Battle Healer Clone Electro Dragon
Lightning
Battle Healer Electro Dragon Bowler
Rocket
Battle Healer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Clone Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Clone Battle Healer Electro Dragon Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Bowler
Elixir Golem
Firecracker Battle Healer Electro Dragon Bowler The Log
Battle Healer
Elixir Golem Electro Dragon Firecracker Bowler
Rocket
Clone
Bowler
Electro Dragon
Battle Healer Elixir Golem Bowler
Bowler
Firecracker Elixir Golem Battle Healer Clone Electro Dragon The Log
The Log
Elixir Golem Bowler

Defense Synergies 3 7

Firecracker
The Log Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Firecracker Bowler The Log
Rocket
The Log
Clone
Electro Dragon
Battle Healer Firecracker Bowler The Log
Bowler
The Log Battle Healer Electro Dragon
The Log
Firecracker Bowler Battle Healer Rocket Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Electro Dragon The Log
Firecracker Battle Healer Electro Dragon The Log
Rocket Bowler Electro Dragon
Firecracker Electro Dragon Bowler
Firecracker Battle Healer Rocket Bowler The Log
Bowler The Log Firecracker Electro Dragon
Rocket Firecracker Electro Dragon
Rocket Bowler Battle Healer Electro Dragon The Log
Firecracker Battle Healer Bowler
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon
Bowler Battle Healer Rocket Electro Dragon The Log
Rocket Bowler Firecracker Electro Dragon The Log
Rocket Bowler The Log
Firecracker Electro Dragon Bowler
Firecracker Battle Healer Electro Dragon Bowler The Log
The Log Firecracker Battle Healer Electro Dragon Bowler
Bowler Firecracker Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler
Firecracker Battle Healer Rocket Electro Dragon Bowler The Log
Battle Healer Rocket Electro Dragon Bowler The Log
Rocket Bowler Battle Healer The Log
Battle Healer Bowler
Firecracker Rocket Electro Dragon
Rocket Battle Healer Bowler
Battle Healer
Rocket Electro Dragon Firecracker The Log
Electro Dragon Bowler
Rocket Bowler The Log
Rocket Bowler
Firecracker Electro Dragon Bowler
Electro Dragon Firecracker Battle Healer Rocket Bowler The Log
Bowler Firecracker Battle Healer Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon The Log
Firecracker Electro Dragon Bowler The Log
Rocket Electro Dragon The Log
Firecracker Rocket The Log
Rocket Firecracker Bowler The Log
Firecracker Rocket Electro Dragon
Firecracker Bowler The Log
The Log Firecracker Electro Dragon Bowler
The Log Firecracker Electro Dragon
Rocket Electro Dragon Bowler
Firecracker Rocket Electro Dragon Bowler The Log
Firecracker Rocket Electro Dragon
Rocket Firecracker Bowler The Log
Firecracker Rocket Electro Dragon
Firecracker The Log
Rocket Firecracker Electro Dragon Bowler The Log
Firecracker Rocket Electro Dragon Bowler The Log
Rocket
Rocket
Rocket Firecracker Electro Dragon Bowler The Log
Rocket Firecracker Electro Dragon Bowler The Log
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket Electro Dragon The Log
Firecracker The Log Electro Dragon Bowler
Firecracker The Log Electro Dragon Bowler
Electro Dragon Bowler The Log
Rocket Firecracker The Log
Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Bowler
Rocket Electro Dragon The Log
Rocket Firecracker Electro Dragon
Rocket Firecracker Bowler The Log
Rocket Electro Dragon
Rocket Firecracker Electro Dragon
The Log
Firecracker Rocket Electro Dragon Bowler
The Log Firecracker Electro Dragon Bowler
Rocket
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket Bowler The Log
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Bowler The Log
Firecracker Rocket Electro Dragon Bowler

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