My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bandit Fisherman Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel Bandit Fisherman Phoenix
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Fisherman
Zap
Goblin Gang Battle Ram Goblin Barrel Bandit Fisherman
Barbarian Barrel
Goblin Gang Battle Ram Goblin Barrel Bandit
The Log
Goblin Gang Battle Ram Goblin Barrel Bandit Fisherman
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Battle Ram Goblin Barrel Bandit Fisherman
Fireball
Goblin Gang Battle Ram Goblin Barrel Bandit Fisherman
Poison
Goblin Gang Fisherman Phoenix
Lightning
Battle Ram Bandit Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Bandit Fisherman Battle Ram Phoenix Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Goblin Barrel Bandit Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Ram Bandit
Battle Ram
Bandit Goblin Gang Goblin Barrel
Rocket
Goblin Barrel
Goblin Gang Battle Ram Bandit Mega Knight
Bandit
Battle Ram Goblin Gang Goblin Barrel Mega Knight
Fisherman
Mega Knight
Phoenix
Mega Knight
Goblin Barrel Bandit Fisherman

Defense Synergies 0 5

Goblin Gang
Bandit Fisherman
Battle Ram
Rocket
Goblin Barrel
Bandit
Goblin Gang Fisherman Mega Knight
Fisherman
Goblin Gang Bandit Mega Knight
Phoenix
Mega Knight
Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Goblin Gang Bandit Fisherman Phoenix Mega Knight
Goblin Gang Rocket Fisherman Mega Knight Bandit
Goblin Gang Bandit Fisherman Phoenix Mega Knight
Rocket Mega Knight
Goblin Gang Bandit Mega Knight
Rocket Goblin Gang Phoenix
Rocket Bandit Phoenix Mega Knight
Goblin Gang Fisherman Phoenix
Goblin Gang Bandit Fisherman Phoenix Mega Knight
Goblin Gang Bandit Fisherman Mega Knight
Goblin Gang Phoenix
Mega Knight Goblin Gang Rocket Bandit
Rocket Mega Knight Goblin Gang
Goblin Gang Bandit Phoenix Mega Knight
Rocket Goblin Gang Bandit Fisherman Mega Knight
Mega Knight Goblin Gang Fisherman
Mega Knight Goblin Gang Bandit Fisherman
Bandit Fisherman Mega Knight
Fisherman Phoenix
Goblin Gang Mega Knight Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Fisherman
Bandit Goblin Gang Rocket Fisherman Phoenix Mega Knight
Goblin Gang Bandit Mega Knight Rocket Fisherman
Goblin Gang Rocket Mega Knight Bandit Fisherman Phoenix
Goblin Gang Bandit Fisherman Phoenix Mega Knight
Rocket Goblin Gang
Goblin Gang Rocket Bandit Phoenix
Mega Knight Fisherman Phoenix
Rocket Mega Knight Bandit Phoenix
Goblin Gang Phoenix
Mega Knight Phoenix
Rocket Mega Knight Phoenix
Rocket Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Phoenix Rocket Fisherman
Mega Knight Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit Fisherman
Rocket Bandit
Rocket
Rocket Mega Knight
Rocket
Bandit Fisherman
Rocket Goblin Gang Fisherman
Rocket Bandit Fisherman
Rocket
Rocket Bandit Fisherman
Rocket Bandit Fisherman
Fisherman
Rocket Bandit
Rocket Bandit Mega Knight
Rocket
Rocket Fisherman
Rocket Bandit Fisherman Mega Knight
Rocket Mega Knight
Rocket Mega Knight
Rocket
Rocket Fisherman
Rocket
Mega Knight
Fisherman
Bandit Fisherman
Bandit Fisherman Mega Knight
Rocket Bandit Fisherman
Rocket
Rocket Bandit Mega Knight
Rocket
Mega Knight
Rocket
Goblin Gang Rocket Bandit
Rocket
Goblin Gang Rocket Mega Knight
Rocket
Mega Knight
Goblin Gang Rocket
Rocket
Rocket Bandit Mega Knight

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