My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Princess Ice Wizard Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Hog Rider Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Princess Lumberjack
Zap
Princess
Barbarian Barrel
Rascals Elite Barbarians Princess Ice Wizard Royal Ghost Electro Wizard Lumberjack
The Log
Rascals Elite Barbarians Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Rascals Princess
Royal Delivery
Rascals Elite Barbarians Hog Rider Princess Ice Wizard Royal Ghost Electro Wizard Lumberjack
Fireball
Rascals Elite Barbarians Hog Rider Princess Ice Wizard Electro Wizard Lumberjack
Poison
Rascals Princess Ice Wizard Electro Wizard
Lightning
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Rocket
Rascals Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Royal Ghost Hog Rider Electro Wizard Lumberjack Rascals Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Ice Wizard Royal Ghost Hog Rider

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Electro Wizard Lumberjack
Elite Barbarians
Hog Rider Royal Ghost Lumberjack
Hog Rider
Rascals Elite Barbarians Princess Electro Wizard Lumberjack
Princess
Hog Rider Royal Ghost
Ice Wizard
Lumberjack
Royal Ghost
Elite Barbarians Princess Electro Wizard Lumberjack
Electro Wizard
Rascals Hog Rider Royal Ghost Lumberjack
Lumberjack
Rascals Elite Barbarians Hog Rider Ice Wizard Royal Ghost Electro Wizard

Defense Synergies 0 6

Rascals
Princess
Elite Barbarians
Hog Rider
Princess
Rascals Ice Wizard Royal Ghost
Ice Wizard
Princess Lumberjack
Royal Ghost
Princess Electro Wizard
Electro Wizard
Royal Ghost Lumberjack
Lumberjack
Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Lumberjack Rascals Ice Wizard Electro Wizard
Lumberjack Rascals Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Lumberjack Rascals Ice Wizard Electro Wizard
Elite Barbarians Princess Lumberjack
Rascals Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Rascals Princess Ice Wizard
Rascals Electro Wizard
Rascals Elite Barbarians Princess Ice Wizard Lumberjack
Elite Barbarians Rascals Ice Wizard Royal Ghost Electro Wizard Lumberjack
Ice Wizard Electro Wizard Rascals Princess Royal Ghost Lumberjack
Rascals Princess Ice Wizard Electro Wizard
Lumberjack Rascals Elite Barbarians Ice Wizard Electro Wizard
Rascals Princess Royal Ghost Electro Wizard Lumberjack
Elite Barbarians Rascals Electro Wizard Lumberjack
Rascals Elite Barbarians Electro Wizard Lumberjack
Rascals Elite Barbarians Electro Wizard Lumberjack
Rascals Elite Barbarians Ice Wizard Royal Ghost Electro Wizard Lumberjack
Rascals Princess Ice Wizard Royal Ghost Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Rascals Royal Ghost Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians Royal Ghost Lumberjack
Lumberjack Rascals Elite Barbarians Electro Wizard
Lumberjack Rascals Elite Barbarians Electro Wizard
Rascals Elite Barbarians Lumberjack
Rascals Princess Ice Wizard Electro Wizard
Rascals Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Rascals Elite Barbarians Lumberjack
Electro Wizard Elite Barbarians
Rascals Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard
Rascals Elite Barbarians Lumberjack
Rascals Princess
Rascals Elite Barbarians Electro Wizard Lumberjack
Rascals Elite Barbarians Princess Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Royal Ghost
Princess Ice Wizard Royal Ghost Electro Wizard
Rascals
Princess Ice Wizard
Princess
Princess Ice Wizard
Elite Barbarians Electro Wizard Lumberjack
Princess Electro Wizard
Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Princess
Princess
Princess Electro Wizard
Princess
Princess
Princess Ice Wizard
Princess Ice Wizard Royal Ghost Electro Wizard
Princess
Elite Barbarians Princess Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
Princess Electro Wizard
Princess
Electro Wizard Princess
Princess Ice Wizard Electro Wizard
Rascals Princess Electro Wizard Lumberjack
Princess
Elite Barbarians
Rascals Elite Barbarians Princess Electro Wizard
Princess Electro Wizard
Princess Royal Ghost Electro Wizard

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